Thursday, March 5, 2009

Story in Video Games

Here's an interesting piece by Jonathan McCalmont about the evolution of "Genre and Storytelling in Video Games" (appearing in his Blasphemous Geometries column over at Futurismic). His argument--and I think there is much validity to it--is that this sophistication has, by and large, been confined to narrative framing like cut scenes, rather than the actual gameplay.

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