Sunday, February 5, 2017

SFTV for the Younger Crowd: A Few Thoughts

When writing my article "The Golden Age of Science Fiction Television: Looking Back at SFTV the Long 1990s," (or revising it for reissue in my book After the New Wave) I specifically concentrated on North American-produced live-action television oriented toward adult audiences, leaving out animation, and children-oriented programming of both the animated and live-action varieties. This was partly because I'd seen very little of it since elementary school (certainly nowhere near enough to even think about writing anything comprehensive), but also because I didn't think that the scope I set for the article was overly narrow, and I didn't think that broadening it would have changed the picture it presented very much.

I'm still not sure that it would have. Given how long and how heavily science fiction's tropes have been mined, and how dependent the genre has become on Baroque handling of old concepts and inside jokes, TV aimed at a young audience seems an unlikely place for fresh ideas.

Still, in hindsight it does seem fair to note that fiction supposedly for children often isn't really that--fiction genuinely about children and their experiences, or at least engaging the way they really see the world. Rather it's just the same stuff written for the regular, "adult" audience, sanitized sufficiently to pass a more stringent censor. This isn't altogether new--the early versions of fairy tales children grow up were not the stuff of Disney films. Still, this seems to have become more conspicuous in recent years, partly as pop culture has gone increasingly metafictional. I remember, for example, an episode of Animaniacs that was an extended parody of Apocalypse Now (and even more obscure still, the making-of documentary Hearts of Darkness). Now on the Disney Channel they have a sitcom about a summer camp run by a family with the last name Swearengen, where one of the campers quotes Omar from The Wire ("You come at the king . . .") in an episode that is basically Scarface with candy and video games instead of the original product.

And as all this might suggest, I have noticed some relatively sophisticated genre content here and there. An obvious instance is Jimmy Neutron. That show can seem like merely another iteration on the century-and-a-half-old tradition of scrawny boy genius inventors.1 Still, it is notable for its consciously retro handling of that retro idea--Jimmy growing up in a household where everything from mom's hairdo to the design of the family television set looks like it came out of the '50s, in a town called, of all things, Retroville (complete with a Clark Gable lookalike for mayor).2 Steampunk has remained a genre of cult rather than real mass appeal--but Harvey Beaks included an eccentric steampunk enthusiast in its cast of characters, and served up an hour-long musical steampunk special.

Something of this has been evident in live-action programming as well. Television has been awash in superheroes for years--but Disney XD offered a more original take than most in developing a show about a hospital where they go when they need medical treatment and the two kids who stumble into it in Mighty Med. More recently the same channel's Kirby Buckets, for its third season, shifted from sitcom wackiness set (mostly) in the mundane, regular world, to a season-long, dimension-hopping adventure through alternate timelines.3 A good deal more tightly written than most of the season-length stories we get (arcs on American TV remain mostly about stringing audiences along), it actually is a story with a real beginning, middle and end, and the experiment has been all the more striking for its 13 episodes being aired in a mere three weeks (an exceptionally rare move for broadcast television).

Whatever else one may saw about it, very little of the comparable stuff pitched at grown-ups in prime time as of late has been as knowing or risky or innovative or audacious. (And when these shows are at their best, rarely as much fun.)

1. The original "Edisonade" was Edward Sylvester Ellis' 1868 dime novel The Huge Hunter; or The Steam Man of the Prairies.
2. While Ellis celebrated the young, lone amateur inventor, the red-brick universities and Land Grant colleges and Massachusetts Institute of Technology were promoting national science policies through their graduation of their first candidates, while scarcely a decade later Thomas Edison established the world's first big corporate lab.

Making Sense of B.O.

We hear all the time about the economics of filmmaking--that this movie cost this much, that it made that much. But a lot of the talk strikes me as far, far removed from even the best known realities of the business.

Movies cost far more than their production budgets--and their backers make less than their grosses at the box office. On the one hand, marketing and promotion budgets are much less often announced than production budgets, but are often as large. The result is that the producers of a $150 million movie may be thought to have spent twice that much when the distribution costs are taken into account.

Meanwhile, studios get maybe forty to fifty percent of the gross of a film.

This means that instead of a $150 million movie earning $200 million making a solid $50 million profit, it may have actually left the backers $200 million in the red--because they spent $300 million, and only got back $100 million, or even less.

Yet, it is worth remembering that film production and other costs are often offset from other sources--like product placement, and even government subsidy. (The makers of Thor 2 got a tax rebate worth some $30 million from the British government.) It is worth remembering, too, that domestic and foreign box office are not always clearly distinguished by commentators, and the foreign markets ever more important, particularly as key large markets (e.g. China) have become more affluent. (Warcraft made $47 million in the U.S., almost ten times as much globally--with about half the total gross earned in China alone.) At the same time, the box office is not the only source of revenue--there being video and TV rights, and merchandising, which can add mightily to the total, and so turn a flop into a moneymaker much more often than might be imagined, especially if one thinks in longer than "this-quarter, next-quarter" terms. (Hudson Hawk, the most notorious flop of the summer of '91, managed a profit five years after its release--but the point is that it did manage it.)

And all that is without getting into the creative bookkeeping in which studios have been known to engage regarding the costs, which remind all involved to take their cut of the gross, not the net, if they can. (Paramount's claims about the profitability of Forrest Gump were quite the story at the time.)

All this is a reminder that like many another industry, for all that we hear about, filmmaking is less transparent than it appears. It is also a reminder not to expect a streak of underperforming films--of sequels nobody asked for and which it turned out the public really didn't want--like 2016's rather long streak of them after the hit-packed spring (X-Men, Alice, the Turtles, Independence Day, etc.)--to have too much effect on how Hollywood does things. The sheer variety of ways of fraying costs, and of revenue streams to tap, as well as the lack of any other business model Hollywood might find remotely attractive given its bottom-line priorities and the reality of a film business that makes the high-concept blockbuster more than just an exercise in business cynicism, are likely to keep it at the present game for a long time to come.

Monday, January 9, 2017

On The Word "Deserve"

Like "lifestyle" the word "deserve" has come to be grossly misused, overused and abused, replacing many another word and concept in the process – and consequently, diminishing the average person's already vanishingly small ability to think.

The word "deserve" properly refers to those things that have actually been earned (like an award recognizing particular accomplishments). To say one deserves something is to make an indisputable moral claim on their behalf. However, the term is being used with mind-numbing regularity in place of words like "want," and "need," and "right" (as in "have a right to"). Certainly we all have wants. (You might want a private jet.) We all have needs. (You need food and oxygen to live.) We all have rights of varying kinds. (Free speech is an inalienable human right, while someone might have a right to the inheritance of a particular property or the award of damages following some injury, given the laws prevailing at a particular time and place.)

The upshot of this is that one may want, need or have a right to the things they deserve – but they do not necessarily deserve the things they want, need or claim as a right. Yet, there seems an increasing insistence on dressing up want, need and right in the moralistic language of deserts. Take, for instance, the immediate cause of this post, which was my hearing an anchor on The Weather Channel say last winter that ski resorts in a particular region were finally getting the snow they "deserve." The owners of ski resorts want and need snow because it enables them to operate their establishments, and a particular resort owner may have done the things ordinarily seen as meriting business success, but it is nothing short of bizarre to say instead that resorts "deserve" snow.

I suppose this particular butchery of the English language contains something of the tendency to view every outcome in a person's life as a matter of their own, personal morality – an idea very much in line with the self-help/religious ideas that have long enjoyed wide currency in the United States. There is, too, what Thorstein Veblen in his classic The Theory of the Leisure Class called the "habit of invidious distinction," because where there are the deserving there are also the undeserving.

It would seem that at the bottom of such things is a deeply conservative impulse to justify – and sanctify – everything as it is, not least the inequalities of wealth and the callousness toward the poor and disenfranchised that increasingly characterize American life. The CEOs of Fortune 500 companies are assumed to "deserve" their seven and eight figure compensation packages (even as they make disastrous decisions), while many vehemently deny that the people who perform the work without which their companies could not possibly remain going concerns "deserve" a living wage. Some people "deserve" megayachts, while others do not "deserve" health care – or even food and shelter.

In other words, the mind-boggling greed of some is not merely excused but justified, celebrated, exalted on the grounds of what they "deserve," while the claims of others to having their most basic physical needs met (and many would say, their most basic rights as human beings recognized) are dismissed on the very same grounds, which happens to be not the content of one's character, but the content of one's bank account, personal worth equated with "net worth." One person is "worth" fifty billion dollars and another "worth" nothing – in effect, worthless.

All of this is a revolting tissue of absurdities which only confuses and cheapens the idea of morality itself. But I don't think it's going away any time soon. If anything, the way the political winds are blowing, it seems likely the tendency will only get stronger.

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