Thursday, April 28, 2016

Two Definitions of Science Fiction

Is science fiction flourishing, or is it dying? Some vehemently insist on the former, many insist with equal vehemence on the latter--and both in their ways right, but neither seeing it because, after all, they are parallel talking. The reason is that each is using a different definition of the genre, and accordingly a different standard for it.

The first, narrower definition of science fiction is that it is a genre which has scientific speculation--extrapolations, thought-experiments, call them what you will--as its raison d'etre, and its primary source of interest and appeal. Those who use the definition judge the quality of an individual work according to the originality and rigor with which it performs this task, and the health and fecundity of the genre by the extent to which its output is made up of stories working in this manner. Put another way, from their standpoint science fiction is above all idea fiction, and it is on the strength of its ideas that a story, and the genre, lives or dies. (One may speak of this as the standard implicitly adopted by John Campbell in his tenure as editor of Astounding.)

The second, broader definition is that it is literature which just so happens to utilize elements of the fantastic, perhaps with not much fuss made over whether those elements are extrapolations from science of even a superficial kind, or a utilization of elements out of ancient mythology or latter-day superstition. Setting far less store by originality and rigor, or even the use of science of any kind, this makes more conventionally literary assessments of the quality of science fiction the standard. (Anthony Boucher and J. Francis McComas explicitly adopted this standard as editors of the Magazine of Fantasy and Science Fiction.)

One may consider Murray Leinster's "A Logic Named Joe" of work epitomizing the first, idea fiction-centered ideal, and William Gibson's Sprawl stories, particularly his novel Neuromancer, as epitomizing the second, more conventionally literary ideal, in their very different ways of treating the Internet.

"A Logic Named Joe," which was published in 1946, rigorously extrapolates from the idea of ubiquitous, massively networked computers, and the result is staggering in the originality, range and accuracy of its technological foresight about how the Internet would be structured, the ways in which people would use it, and the problems and complications this would raise--which is, of course, a testament to just how good a job Leinster did of developing his concept.1 By contrast Neuromancer, despite its much later, 'eighties-era authorship when the shape the Internet was likely to have was a far easier thing to guess at, is in its actual depiction of the Net (how it works, the ways it develops and actually impacts our lives), superficial, and unsurprisingly much further off as a prediction, but by postmodernist lights it is far more impressive as literature than the "old-fashioned," "unstylish" story in which he wrapped up his speculation--which is what adherents of this standard really care about.

Today Leinster's story has become relatively obscure, while it is Gibson who, despite "getting it wrong" (as he freely admits in interviews), is confusedly and confusingly celebrated as the prophet of cyberspace--a reflection of the fact that adherents of the second definition (from McComas, through Ballard and Moorcock and polemicists for postmodernist science fiction like David Pringle and Colin Greenland, Rudy Rucker and Bruce Sterling to today) have prevailed as the fashionable taste-makers and opinion-leaders.2 Indeed, when critics and others tell us that science fiction has never been better, it is the more literary standard that they have in mind, not whether we are getting lots and lots of really original, impressive idea fiction. By contrast, fans of good old-fashioned idea fiction are apt to be less sanguine about the situation--less enthusiastic about all the literary stuff we are getting, and pointing to the comparative scarcity of what they wish we had more of.3

It is rare that this is flatly stated--but it seems to me that acknowledging this properly would clear up a good deal of confusion.

1. In Leinster's story a computer looks "like a vision-receiver used to, only it's got keys instead of dials and you punch the keys for what you want." The device integrates the functions of many earlier technologies and services into a single unit, at once "typewriter, radio, telephone, teletypewriter, newspaper," while also usable for "telecastin'," "a vision-phone connection" and a tool for general information searches on "everything you wanna know or see or hear," be it "the weather forecast or who won today's race at Hialeah or who was mistress of the White House durin' Garfield's administration."

Leinster also considered the issues of dependence, privacy and censorship with which society has grappled since the Internet's invention, from the intolerability of even a temporary Internet shutdown ("If we shut off Logics, we go back to a kind of civilization we have forgotten how to run!"), to the risk that others will easily be able to find out one's most compromising secrets (people racing to dig up dirt on acquaintances when they realize the safeguards against it are down), to the worry that children will be exposed to inappropriate content and adults find helpful advice on committing criminal acts while "online" (like how to get away with murder).

2. Indeed, reading the essays of J.G. Ballard and Michael Moorcock in New Worlds, I have been struck by the lack of any positive reference in their pieces to anything that distinguishes science fiction as a genre--the exaltation saved entirely for more conventional literary ideas (and in Ballard's case, generally hardcore literary ideas). The pattern continues today, with the sort of extrapolation Leinster did so well in his story overlooked or, if acknowledged, slighted as unimportant.

3. In reply they are often unkindly characterized in the genre's more respectable quarters as nostalgic for fiction not really all that good, or unsophisticated in their literary tastes, or simply "haters" in the asinine sense in which the word has been tossed about this past decade--the cranky, cantankerous, curmudgeonly coots of the field.

Tuesday, March 22, 2016

Crystalis: A Review

It seems appropriate to spell out my viewpoint at the very start of this. I not only look at this game with a certain nostalgia, but as a player old enough for their formative gaming experiences to have been 8-bit, and that includes having played Crystalis when it first came out.

Still, in contrast with other old games to which I returned only to find memory overly kind (picking up the original Dragon Warrior again, I was annoyed to find that I had to select "STAIRS" from a menu when I wanted to go up or down a floor), Crystalis held up very well a long time afterward, on multiple levels.

One of these was its world-building and storyline--arguably, more appealingly and lavishly developed than in any other 8-bit game of the type. Not only did the graphics make the most of that era's capacities in presenting a colorful, varied world. The main thread of the game takes place within a bigger, more dynamic narrative--a larger struggle against the Draygonia Empire. This facilitates the presentation of an array of engaging NPCs (developed enough to be capable of different responses depending on the situation, and even to display a measure of humor), mini-quests well-integrated into the larger drama (like the rescue of the villagers from Leaf), and dramatic plot twists (our hero is not the only one on a quest here), while more broadly imbuing the adventure with the feel of an epic, accentuated by a memorable musical score. It also has an abundance of appealing features, not least in the battery of magic spells the hero acquires (which permit everything from telepathic connections, to the power to disguise himself with an enchantment--both of which are essential to his successfully completing his missions).

It helps, too, that the gameplay is relatively smooth. This is most obviously the case in the quality of the controls, particularly where the management of a large and diverse stock of weapons, items and spells are concerned, and also the navigation of that world the game provides. (Using a pair of cheap warp boots, or teleportation magic, one can easily zip about the world map rather than having to walk all the way.) However, this is also the case with the unfolding of the larger quest. On those few occasions when I found myself getting stuck in Crystalis it was a matter of the more cerebral challenges--as with unmasking the identity of a certain monarch through the use of a certain magic spell.

Of course, some have said that the game goes too far in that respect. The need to switch between different swords to defeat particular enemies apart, one can get through the fighting on the strength of button-mashing. Perhaps a bigger issue is that it is not a particularly lengthy game, even by 8-bit standards. Even while playing at a leisurely pace, leveling up well past where I needed to be at any one point, and preferring to chat with every villager, try every possible way through every maze, and puzzle things out when I got stuck rather than rush to the guides, I played through in about fifteen hours (a fraction of what the original Final Fantasy promised). A player less committed to such an approach to the game (or simply more skillful) could easily shave some hours off of that.

Still, button-mashing can be just the thing when one is looking to relax, and if there are longer games, this one was certainly fun to play through again--and, while the game does not seem likely to get much better known any time soon, thoroughly earns the esteem in which it is held by most of those fortunate enough to have encountered it.

Sunday, March 20, 2016

Remembering Crystalis

SNK's 1990 video game Crystalis has some standing as a cult game, very fondly remembered by some, but by others not really remembered at all.

Arguably one disadvantage the game faced was in the timing of its release. It came after the 16-bit era had not only dawned, but got well underway. By April 1990, not only were the NEC-Hudson Soft Turbo Grafx 16 and Sega Genesis out for quite some time, but that very same month Crystalis' own maker, SNK, was breaking into the console market with its own 16-bit entry, the Neo Geo--and the release of the Super Nintendo was mere months away.

This was not a market conducive to even the most advanced use of 8-bit technology making a splash.

Another was, apparently, the tendency to see Crystalis as a Zelda clone, apparently still alive and well, and perhaps reinforced by the development of gaming since then. After all, not only was the Zelda series one of the icons of the 8-bit era, so much so that it was easy for it to overshadow the rest of what was still a new and small action RPG market, but the series has gone from strength to strength to remain as current as ever. By contrast, there was little in the way of follow-ups or remakes to the original Crystalis, limited to a Game Boy Color port back in 2000, with no edition ever released even for the Virtual Console (apparently on account of the idiot wrangles specialized in by holders of law degrees).

And of course the massive increase in the sophistication of gaming, the action RPG genre in particular, makes it harder for someone whose standard is set by newer gaming to take a nuanced view of the differences among games of a much earlier generation, made within rather narrower technical limits than those with which today's designers work. It would seem that for many one 8-bit game of this type is pretty much the same as another--reinforcing the "clone" charge.

For my part, however, I would say that Crystalis was the best action RPG of the 8-bit era, deserving of much greater recognition than it has received.

Why Crystalis is Not a Zelda Clone

I have often seen Crystalis called a Zelda II clone.

While The Adventure of Link remains a favorite of mine from the NES era, the claim strikes me as simplistic.

The player's experience of the worlds of these two games seems a logical place to begin the comparison. Where Zelda shifted between an overworld map and side-scrolling gameplay, Crystalis uses a 3-D overhead view throughout.

This is reinforced by the range of movement throughout the game's world. Where in Zelda the player always starts from the North Castle, in Crystalis one can save their location at any settlement--and with the purchase of a pair of inexpensive warp boots or the expenditure of a small amount of magic, instantly teleport to any one of them that they have previously visited, even if lost in the deepest dungeon. The ability to navigate the sea on a dolphin's back, and later, to overfly obstacles, also make the experience of navigating the game's version of post-apocalyptic Earth far more varied.

One should note, too, that the RPG elements are considerably more advanced. The game affords a more complex system for managing a larger inventory of weapons and other items (not just found, but purchased), and incorporates a number of charmingly innovative features, like the telepathic connection that the protagonist enjoys with the various teachers he encounters in his adventure. Non-player characters often display touches of humanity and humor (some of the villagers you rescue from Mt. Sabre proving real ingrates, and dealing with Kensu often a trial), while helping to make the storyline much more elaborate. And the miniature quests one undertakes are not just considerably more dramatic (mere water-fetching will not suffice to make a basement-lurking wizard teach you a spell), but more closely integrated with the larger adventure, which achieves something of an epic quality (most pronounced in the events at Shyron). Naturally the gameplay is far, far less repetitive than the conquest of Gannon's palaces.

All of this gives the game rather a deeply different feel--in many ways, a more attractive one, given our fuller immersion in a better-developed and more freely navigated world, and more fully fleshed-out story, superior to what any other 8-bit game offers us.

Saturday, March 5, 2016

The Cult of Ian Fleming

When one looks at the history of the spy genre from the standpoint of significant innovation and precedent, Ian Fleming's claim to a place in it would seem to rest above all on two things. One is his successful synthesis of past important influences as diverse as Sax Rohmer and Somerset Maugham in thoroughly updating the "clubland"-type adventure for the post-war world. The other is his pioneering work in Moonraker and Thunderball on the structure and style of the techno-thriller that Frederick Forsyth, Craig Thomas and Tom Clancy were later to make careers from.

It is, perhaps, a narrower basis than one might imagine from the status of James Bond as fiction's most famous spy. Moreover, a place in literary history of this kind, even one more central than that, is not the same thing as artistic accomplishment of more enduring kinds--and being of interest to the hardcore student of a literary form not the same thing as having an enduring wide appeal such as would go on making for bestsellers generations later. Quite the contrary--a writer who was important for their ideas or style often ceases to interesting in that way when the ideas have become commonplace, or the style dated, and what they have to offer less than obviously transcendent in that way likely to impress the casual book buyer just looking for a good read.

It may be argued that Fleming falls into this category. By today's standards, the books' relatively slow pace and "literary" narrative style, as well as their tendency to lavish attention on their mundane aspects while treating the sensational briefly--in brief, the technique of the "aimless glance"--makes what is often a light serving of action to begin with still less satisfying. Additionally his Bond is not only a less glamorous and exciting figure than the movies present, but often a weary, grouchy, bad-tempered and bigoted middle-aged man who seems even older than his years--at times a mouthpiece for a creator who was in many ways out of date in his own period (and worse now), and at other times a butt of his author's jokes in tales with much more parody than one might expect. (Indeed, I've already written quite a bit about that first shock I experienced on picking up Thunderball.)

Moreover, it might be said that the place the original Bond novels occupy in the history of the form pales next to that of the Bond movies in the history of cinema. Far more responsible for James Bond's fame, this was due to, above all:

1. Intensified cinematic pacing. (The structuring of a film around "thirty-nine bumps" as Richard Maibaum called it, giving the audience a surprise, a twist, a bit of action--some kind of shock--every three minutes or so.)
2. Their use of the set piece, and particularly the frequency, variety and scale of the set pieces. (Think of it this way. From car chases to ski chases, underwater fights to aerial fights, is there any basic type of action scene they didn't use in those first half dozen '60s-era films? And already by the decade's end, they'd reached a point where it was just about impossible to go bigger.)
3. Their editing and photography--again, most evident in those set pieces. (The close shots and long takes and jump cuts and undercranking and exaggerated sound effects are what give the fights their punch.)

Along with the marketing of Goldfinger and Thunderball in particular (which pioneered the wide, big opening-weekend type of release, and ruthless merchandising), these were what set the pattern for the big action blockbuster that, with the success of Star Wars, which thoroughly assimilated the lessons of the Bond movies, became Hollywood's bread and butter.

These are specifically cinematic accomplishments, which have relatively little to do with the material Fleming contributed--as Maibaum pointedly declared in a 1964 New York Times article, when he recounted paying the author the "left-handed compliment" of saying that his work had "an untrans­ferable literary quality," and then telling the reader more bluntly that as bumps went, he simply did not have "nearly enough for the kind of films [they were] trying to make."

Indeed, it can be said that the films made it harder for us to enjoy Fleming's novels, and not only because they have created such a different image for the character (enduring a decade and four films into the "back-to-the-original" Daniel Craig era, and perhaps even enjoying a revival), but because they changed the thriller genre as a whole. The swifter, more action-packed Bond movies and swifter, more action-packed movies to which they led in general, have not only changed our expectations regarding film, but print fiction as well, which responded to that cinematic influence. Reading Clive Cussler's Sahara, for example, I felt that for the first time I'd had the experience of reading a book that felt like a summer blockbuster, and since then later writers like Matthew Reilly have only striven to realize this more completely, as the films have themselves become faster and more crowded.

The upshot is that, apart from the rather limited coterie of people who actually know and like the original Fleming novels on their distinctive terms, the evocation of the Ian Fleming brand name in its all authority means something quite different from what most people think it means.

Still, in fairness, I suppose one can say the same of just about all of the aged IPs lumbering zombie-fashion across the pop cultural landscape.

Sunday, February 7, 2016

Review: Trigger Mortis, by Anthony Horowitz

With Original Material by Ian Fleming

New York: HarperCollins, 2015, pp. 320.

It is not easy to make judgments about the James Bond continuation novels because just working out the criteria is a job in itself. For instance, are we just looking to be entertained, or are we expecting faithfulness to the original Ian Fleming books? If that is the case, are we more concerned with faithfulness to the content, or to the form? For example, are we looking for the Fleming prose style--its technique of the "indirect" glance, its penchant for the evocative over the encyclopedic--or are we content to just get the formula?

The character . . . how many of the rough edges do we expect the new book to retain? Do we insist on a Bond endlessly excreting the reactionary gripes of the Edwardian Etonian who created him, and going to seed when too long without a mission--or would we be happier without such details?

Some metafictional elements, some self-parody, are inevitable--they were already an increasingly conspicuous presence in the later Fleming--and if history is any guide, likely to be profuse. How much are we okay with, and exactly what parts of the whole set-up are we okay with seeing mocked?

One can go on, but I suspect you get the idea by this point.

Evaluating Trigger Mortis is a little trickier because the concept is different this time. Rather than straining to update 007, or just picking up the tales where Fleming left off back in the mid-'60s, this one attempts to insert an original story within his series, mere weeks after the events of Goldfinger. The approach is necessarily more restrictive, any inconsistency the more jarring--as with the character's attitude. Perhaps the '60s would have changed Bond a little, so that he might take some amusement in the scandals of Mick Jagger rather than tut-tut at these kids today . . . but here we get Bond before even his time at Shrublands, when any liberty of the sort is much more glaring.

Moreover, in writing this novel Horowitz prominently used a story Fleming created for that television series that never happened . . .

And I have to admit that this has helped leave me of two minds about the book. And in the end it seemed simpler to just write two different reviews--one more sympathetic, one more critical.

You can find the more sympathetic review here.

You can find the more critical one here.

A Sympathetic Review: Trigger Mortis, by Anthony Horowitz

With Original Material by Ian Fleming

New York: HarperCollins, 2015, pp. 320.

A case can be made that Anthony Horowitz's Trigger Mortis is the best continuation Bond novel written to date.

Granted, there are ways in which Horowitz makes less effort to capture the flavor of the Bond novels than his predecessors. He does not really strive to give us the flavor of Fleming's writing to the degree that, for example, Kingsley Amis did. Fleming's particular way with words, his tendency toward what Umberto Eco called the "technique of the aimless glance," his penchant for combining lengthy descriptions of the mundane with much brisker treatments of the sensational.1 Reading Horowitz we need not bother with subtext very much; if there is a thing we really need to know, he flatly tells us about it.

However, despite that Horowitz does not strive to give us the same sense of Bond's interiority as Amis, or John Gardner. Indeed, apart from his Soviet-bashing (which crosses the line into indisputably racist remarks against Slavs), Horowitz's Bond generally comes off as a less world-weary and bad-tempered, less snobbish and bigoted and reactionary figure--at times because of changes that will not quite ring true (Bond's thoughts about women drivers, for instance, directly contradict what Fleming's character actually said), but more often as a result of strategic silences. (Bond's thoughts regarding the final outcome of the James Bond-Pussy Galore-Logan Fairfax triangle, for example, are passed over in such a silence, and he does not think of it afterward.)

Still, much of the Fleming sensibility is there, not least in a rather Fleming-like story--perhaps the most satisfactorily Fleming-like plot since Fleming was actually writing these things. The implausible wealthy emigre villain-and-rocket plot, the blend of low crime and games of state, gangsterism and SMERSH, the choice of Central European and North American settings, are all in line with the tradition. Fleming's taste for car chases--and train chases--is of course quite prominent within the book's action. And there are subtler touches, too, among them the shadow of World War Two, particularly as it was fought between Britain and Germany (German rocket scientists, Nazi counterfeiting operations, while the memory of the war and the time before the war hangs heavily over Bond as he travels the country); the odd Gothicisms (the stone circle, Jason Sin's castle); and the "tacky" image of the American landscape in the book's second half (like the motel Bond stays at in Virginia, or the ads he sees on the New York subway, even if the expressions of disapproval are comparatively muted). (It helps, too, that evocations of past adventures are frequent, but subtle, as with Horowitz's making oblique reference to Bond's rather close-up view of the Moonraker's launch when he looks at an American Vanguard.)

The same can be said for Horowitz's handling of these elements. As a thriller-writer he does not go so questionably over the top as Raymond Benson, or keep the adventure too grounded to feel very Bondian at all, the way Jeffrey Deaver and William Boyd did, instead finding a middle ground closer to the originals than the work of most of his predecessors. Think Fleming's pace at its fastest, all the way through the book, more or less, and while the action that ensues may contain nothing quite so flamboyant as Bond's blowing up Mr. Big's yacht or chasing Blofeld in a bobsled, it packs sufficient fireworks to satisfy any reasonable taste, especially at the climax (treated the more satisfactorily perhaps because of Horowitz's plainer style, and tendency to flesh out the action more thoroughly than Fleming did). Moreover, in treating all this Horowitz manages to display a sense of humor (facing a captive Bond, the villain knows that he has been in this situation before) without making a complete joke of the thriller element, the way Amis did (mostly unintentionally, I think), or Gardner tended to do (quite intentionally, I'm convinced). The same cannot be said for the sex-romance-gender politics part of the story (some of this is in fact impossible to take as anything but parody), but it does still have Bond and Bond girl coming together at the end.

Of course, the desire to be faithful also makes it very difficult not to be repetitive. (Indeed, this is not the first continuation novel to have Bond in a car race like this, Gardner having done it in For Special Services three decades ago.) Moreover, it has to be admitted that this particular plot, which brings together unfinished business from Goldfinger, the car race plot Fleming had been developing (in the end, just a subplot) with the main story about Jason Sin, along with a couple of smaller bits (a noirish tale of murder, a bit of revenge directed against Bond himself) is almost as sprawlingly structured as Deaver's Carte Blanche. Still, Horowitz makes it feel fresher and flow better than it ought to, in part because some of his variations on familiar themes constitute improvements. The car race in Nurburgring, one of the strongest aspects of the assemblage, has in its visceral aspects and tight binding with its subplot an intrinsic interest that the card and golf games did not--while Sin's obsessions bring a new interest to the card game that Bond does end up playing with him. And on the whole if Horowitz made certain compromises, he struck me as typically making the right ones, and putting the full package together with sufficient aplomb that I would not be disappointed to hear that he got a return offer on the job.

1. Umberto Eco remarked in his classic essay "Narrative Structures in Fleming" Fleming's tendency to linger on the "apparently inessential" and then "with feverish brevity" describe "in a few paragraphs the most unexpected and improbable actions"--a contrast evident in Goldfinger's long golf game, and then its rushing through the robbery of Fort Knox.

A Critical Review: Trigger Mortis, by Anthony Horowitz

With Original Material by Ian Fleming

New York: HarperCollins, 2015, pp. 320.

WARNING: SPOILERS AHEAD

In taking on Bond Anthony Horowitz largely dispenses with the idea of attempting to emulate Fleming's prose, or his treatment of Bond's interiority. Instead, in this story set back in the literary Bond's '50s-era heyday, he focuses on producing as "Flemingesque" a story as he possibly can, not only utilizing the formula that had largely emerged by the time of works like Dr. No and Goldfinger, but also incorporating numerous smaller themes (from World War Two legacies to unflattering comments about American aesthetics).

This approach has an obvious appeal, but also some real limitations--all the more striking in light of the limitations of the material he is looking to emulate. Fleming himself reused a number of his major ideas in his period writing the Bond novels, so that attempting to repeat them yet again carries real risks. Moreover, plausibility and nuance were not usually features of his political scenarios.

The latter in particular is evident in Fleming's most direct contribution to this specific work, a Soviet scheme to stage a fatal accident for British racing champion Lancy Smith during a race. Their purpose is to permit a Soviet entry into the same competition to emerge victor, and thus "demonstrate the superiority of Soviet engineering." A fairly silly conception, its believability relies entirely on the readiness to believe the Soviets are not just monstrous, but completely nuts--a thing they were depicted as being time and again in Fleming's novels (in Moonraker, in Goldfinger, their schemes entailed an idiotic indifference to consequences), and which Bond flatly declares them to be here, Bond having no difficulty believing in the suspected sabotage plot because it seems to him simply another "example of the utter cold-bloodedness and contempt that seemed to be built into the Slavic race."

Setting aside the offensiveness of such sentiments (and the unintended irony in them--just who's really contemptuous here?), similar problems are quite evident in the villain and the scheme at the heart of this book's plot. "Jason Sin" (the colorful but unfortunate Anglicization of Jai Seung Sin) is very much in the line of Fleming villains--a foreigner and ethnic Other who arrived in a Western country in the aftermath of wartime chaos, and in a short time (and by suspect means) amassed a large fortune, despite which he has kept his past a closed book, while in the present question marks hang over his sex life that imply something outside heteronormative expectations. Moreover, despite a complete lack of personal connection to the Soviet bloc, or interest in Soviet ideology, he is in the service of SMERSH, on whose behalf he will employ advanced technology in a plan intended to harm the English-speaking powers at the heart of the Western alliance. Indeed, his East Asian background, pretensions to wielding the power of death over others, and involvement with rocketry recall Dr. No (while, given how this is all coming on the heels of Goldfinger, one can hardly overlook that he is specifically Korean). His war-related grudge--and again, interest in rocketry--recall Drax.1 His status as an ethnic outsider in the United States, his base in the New York area, and his accidie, all recall Mr. Big.

Given so much of what we have seen before the character and premise cannot but seem derivative. It may be claimed that Horowitz's combination of familiar features makes this all feel fresher than it is--but it also makes it less coherent, the whole not geling together convincingly. The result is that despite the aura of intrigue with which Horowitz imbues Sin in his early appearances (his use of cards in determining the punishments of his enemies is an interesting variant on the old theme), in the end he is less engaging than the various particular madnesses from which his character was derived.

Much the same can be said for the villain's plans. In Dr. No, No suggests something rather similar to Sin's plot when he says that going beyond jamming the radio signals guiding American rocket tests to bringing those rockets down on Western cities:
"They would land on Havana, on Kingston . . . on Miami. Even without warheads, Mister Bond, five tons of metal arriving at a thousand miles an hour can cause plenty of damage in a crowded town . . . There would be panic, a public outcry. The experiments would have to cease . . . And how much would Russia pay for that to happen, Mister Bond? . . . Shall we say ten million dollars for the whole operation? Twenty million? It would be a priceless victory in the armaments race. I could name my figure."
Here, instead of an actual rocket coming down, there would be just a suggestive plant of evidence at the scene of a disaster, a less plausible variation on an already implausible idea bespeaking diminishing returns.

These particular weaknesses makes the flaws of the handling of the material more difficult to overlook. Certain aspects of the villain's character seem underdeveloped--Sin's revelations about himself not satisfyingly accounting for his vandalism of his paintings (initially presented as a very significant clue to the man, but not commensurately referenced later). Still more problematic is the story's presentation of the massacre at No Gun Ri as the "key" to Sin--the sort of thing perhaps too weighty for such prominent use in a narrative like this. Indeed, Horowitz's use of it can be taken as trivializing the event (it is raised, then treated as irrelevant), and this is all the worse because of the evocation of the September 11 attacks (rich foreigner attacks tallest building in New York), making for a typically tasteless postmodernist muddle--the more so because, at any rate, its significance for Sin's actions is made ambiguous. (Sin says that he will not forgive the United States--but this is not a matter of revenge, and not only is he indifferent to the plan's fuller success, but he would be just as happy to work for the CIA as for SMERSH.)

The unfolding of the narrative on the way to these less than satisfying revelations also has its problems from the standpoint of simple storytelling. The subplot about Thomas Keller's murder proved more tangential and less interesting when it was resolved than it initially seemed--while the same goes for the bit of intrigue surrounding Pussy Galore, which goes no further than the first quarter of the story. (Who were those men who came after her, really?) Meanwhile Fleming's contribution--the Soviet plot to sabotage a car race--adds up to just a subplot that winds up just a third of the way through, and (save for one bit that turns up at the very end) has surprisingly little bearing on the story. In contrast with, for example, Bond's investigation into Goldfinger's gold smuggling uncovering his involvement in something bigger, this is less the tip of the iceberg of a larger plan than an operation in itself which very slightly intersects with another, different operation, opening the door to Bond's coincidentally spotting Sin with the known SMERSH operator involved in both (who never pops up again in the story).

It all makes for rather a loosely assembled work, while even when taken alone the central investigation has its problems. Bond makes very little progress through the middle third of the book when we might have expected tantalizing clues (the only ones we get are familiar--bad guy interested in rockets, not enough after Drax and No), and pretty much everything of importance is not unearthed by Bond's sleuthing, but explained by Sin when he plays Talking Villain for a captured-and-about-to-be-put-in-a-death-trap 007.

The result is that this side of the story relies heavily on the action to carry it--perhaps too heavily--and the performance here is not unmarred by sloppy bits. (Bond uses a "judo" kick at one point--shades of Austin Powers here--and that M-60 machine gun's positioning makes little sense to anyone who understands geometry even slightly.2) At the same time it lacks the wackier touches that might have helped make the book memorable--like Bond's getting keel-hauled while waiting for his limpet mine to blow up Big's yacht, or his chasing Blofeld in a bobsled. The stronger bits are adequate, even robust--but a little on the generic side.

Still, if many of the book's problems come from an effort to be faithful to the original that for various reasons does not quite work, there are also aspects of the story in which Horowitz (in practice, at any rate) dispenses altogether with such pieties--those pertaining to Trigger Mortis' sex-romance side. Pure spoof, it speaks entirely to twenty-first century gender politics, rather than being explicable in terms of any Fleming precedent. Indeed, even Bond's friend Charles Duggan (himself a fairly anachronistic touch) laughs that Bond must be "losing his touch" when he hears about how things have shaped up here. Of course, this is all predictable to anyone who has been attentive to the contrast between the Fleming originals and prior continuation novels (already John Gardner had gone in this direction with early efforts like Licence Renewed and For Special Services). However, that it was so predictable, and that Horowitz went to such lengths in it, only underlines what should have been obvious looking at the rest of the narrative--that a writer's providing "more Fleming," even to this limited extent, may not really be all that worthwhile, while in significant respects impossible in today's market.

1. Dr. No declared that "I would proceed to the achievement of power—the power, Mister Bond, to do unto others what had been done unto me, the power of life and death, the power to decide, to judge, the power of absolute independence from outside authority."
2. Horowitz writes that Bond "used a judo move" to subdue an attacker, this "judo" move entailing Bond's "twisting round and lashing out with his right foot." Judo, however, is a martial art concerned with throws, not strikes (that's karate), Austin's "judo chop!" apart. In a world where it seems everyone is boasting about having a black belt in something, that this kind of sloppiness is not just so everpresent but so rarely remarked is the sort of thing that gives the lie to the douchebaggery choking the Internet.

The Bond Girls of Trigger Mortis: Pussy Galore, Logan Fairfax and Jeopardy Lane

WARNING: SPOILERS AHEAD

At the close of the acknowledgements section of Trigger Mortis, Anthony Horowitz writes that he "tried to stay true to [Ian Fleming's] original vision and to present the character as he was conceived in the fifties, whilst hopefully not upsetting too many modern sensibilities."

Anyone familiar with the Fleming originals--and how different their sensibility is from anything that would be regarded as acceptable in commercial fiction--cannot help but be skeptical reading those words, and the book preceding these comments justifies such skepticism. And perhaps nowhere is this more the case than in his handling of the book's three Bond girls: Pussy Galore, Logan Fairfax, and Jeopardy Lane.

The Return of Pussy Galore
As the novel begins, Pussy Galore is in London with Bond, hanging about his apartment--a completely unprecedented situation for Fleming's hero. Of course Fleming described an unhappy pattern to Bond's relationships in Casino Royale, a "conventional parabola"--
sentiment, the touch of the hand . . . the climax in the bed, then more bed, then less bed, then the boredom, the tears and the final bitterness . . . furtive alibis and the final angry farewell on some doorstep in the rain.
However, in subsequent books the latter parts were not usually mentioned (Tiffany Case in Diamonds is an exception), and just about never dramatized, let alone carried into the next book (the special case of his murdered wife Tracy aside). The result is that when reading the series, after the first, relatively unconventional and grim installment, Fleming's character has his fun and escapes the consequences--and indeed, it seems that Bond generally pursues his affairs so as to be able to do so.1

Bond's having to deal with Pussy Galore as the affair palls feels like not merely a novelty, but a concession to contemporary mores far less forgiving of men who have their fun and then move on, far quicker to remind us all of the less happy emotional and other entanglements sex tends to involve, even in a piece of ostentatiously retro escapism heavily marketed as true to the Fleming vision.

This is all the more so as Pussy's attitude toward Bond is a far cry from the "conventional parabola." Rather than tears and bitterness, she makes it very clear that she's ready to go while Bond dithers. As if that were not enough, Bond winds up meeting Pussy again while hoping to seduce the next lady in his life, reduced to "the stale admission of a suburban husband found cheating by his wife," and made to feel all the guiltier because his dithering contributed to a situation which almost got Pussy killed. And after all that it is Pussy who in the end takes the initiative, tells Bond that their time together was a lark ("We had fun, didn't we?"), "But there's no future in it and we might as well pack in before it all goes sour," while Bond can only "shamefully and hypocritically" mumble "Whatever you want, Pussy"--and have her call him a "bastard" and tear into him for the shameful hypocrisy of his not admitting that "It's what you want too."

Speaking of which, Pussy's already onto her next lover, who is not a man, but in fact the very woman Bond had expected to sleep with the night they ran into each other again, Logan Fairfax. Despite being hospitalized with injuries and not feeling or looking her best, she and not Bond was Logan's seducer--not just snatching away Bond's victory here, but in a lot of ways mooting an old one. If the reader thought that Bond had turned Pussy Galore around, so to speak (and this is what Fleming seemed to mean for us to think in Goldfinger), well, that's all undone here. Not only is she just fine without 007, thank you very much, but (as we generally think in the twenty-first century) sexual orientation just doesn't work that way--which gives her a chance to one-up a Bond increasingly one-upped by the women he meets in this particular department, while Bond can go without.

Perhaps wisely, Horowitz does not bother to tell us what Bond really thinks of all this, walking out of the room and in the next scene already in Germany, thinking of his memories of the place, and how the war has colored them.

Meet Logan Fairfax
The third participant in this triangle, Logan Fairfax, is running a training school for car racing enthusiasts where Bond prepares for his mission. Fleming never went so far as this in putting "a woman in a man's job," and still less did he have Bond submit to their authority the way that he has to submit to Logan's during his time under her tutelage.

Moreover, when women were arrogant, prickly, unpleasant, difficult, insulting as she is (and Logan is very much these things), Fleming's Bond did not gracefully endure their idiosyncracies as Horwoitz has him do, but typically had certain choice words for them (even if he tended not to use them to their faces), and received their attitude as a challenge--precisely because alongside the Tiffany Cases and Pussy Galores there were also the Vesper Lynds and Solitaires who threw themselves at him. In fact it can fairly be said that the "strong" women were there, when they were there, as exceptional figures intended to give Bond a chance to show he was stronger, and take that much more satisfaction in the conquest when he finally did get them into bed the way he did all the others.

It might be noted, too, that where on occasions Horowitz simply silenced Bond's internal monologue on those occasions when he was likely to say something distasteful (see above), Horowitz pointedly changed the attitude of Fleming's Bond toward women drivers. Watching Fairfax at the wheel prior to their first meeting Bond thinks of her driving as rather distinctively a woman's--remarking "a lightness of touch . . . as if she was flicking ash off the shoulder of a man's coat."

The effect of these words is rather admiring and complimentary--and entirely different from what Fleming's Bond really had to say about women drivers, as expressed in the later Thunderball:
Women are often meticulous and safe drivers, but they are very seldom first class. In general Bond regarded them as a mild hazard and he always gave them plenty of road and was always ready for the unpredictable.
Granted, Domino drove like a man (did a lot like a man, actually, which is why he called her a "Bitch" as she drove off in her MG), but the presumption stood, and the contrast here is such that Fairfax's inclusion in the story (set before Thunderball, of course) can fairly be called a continuity issue for the series. And of course, the "parabola" of Bond's relationship with Logan deprives him of the usual satisfaction in taking on a strong woman, proving himself the stronger and getting action in the process.

Driving Along Jeopardy Lane
After leaving Galore and Fairfax behind, Bond runs his race and accomplishes his object, thwarting a Soviet plot against British driver Lancy Smith. Afterward, he enters a party packed with race car groupies and thinks to himself "Almost every woman [Bond] had ever known had put up at least some measure of resistance, challenging him to win her round," and that "soft acquiescence" of the sort the groupies had to offer "didn't appeal" to him.

Given Bond's history, of course, this appears complete nonsense--soft acquiescence no barrier to his interest in the past (see above), and arguably yet another continuity break, taken for much the same reason as the prior one, the elision of a certain kind of Bond girl, a certain kind of sexual encounter (the girls who threw themselves at him, the casual dalliances more offensive to contemporary sensibility) within the narrative. And indeed, so does it go with the next woman Bond meets, Jeopardy Lane--similarly difficult and insulting at their first meeting, similarly resistant to his appeal. After fleeing the party with Jason Sin's men on their trail, they wind up drenched in a hotel room where, after she leaves the bathroom, Lane's first words are "If you think I'm going to sleep with you, you can forget it" and, as good as her word, the night ends with her in the bed and Bond on the sofa, thinking to himself that: "He had never slept like this before . . . a few feet away . . . A naked attractive girl."

But then that wasn't the first such disappointment he'd experienced in this book, was it? And making matters worse, she completely dupes him in the aftermath--after which, again, Bond is mad only at himself. This is, of course, the familiar first phase in a dynamic that was to become very familiar to fans of the Bond films from the 1970s on: Bond and a foreign female agent backing into each other in the course of investigating the same thing and having to work together, with much made of her as an equal partner--and Bond accepting it with a grace not to be expected of his '50s-era self ("Jeopardy . . . was taking over the whole operation and being utterly businesslike and unapologetic about it"). He also has plenty of occasion to admire her driving (this seems to be turning into a fetish with him), which saves Bond's life and the mission not once, but twice, over the course of the story. And while Bond and Jeopardy do get together in the end, once again, rather than Horowitz just having them enjoy the moment, much is made of the fact that the moment is all they will have, and again, that not only he but she will be moving on (just like Pussy and Logan, Jeopardy having someone else in her life).

Taken altogether, all this seems less an attempt at a Flemingesque Bond story than a parody of one, and not the kind of self-parody toward which Fleming increasingly tended as the series went on either. Rather it is a twenty-first century parody all the way through--while Bond's reaction to being the butt of the jokes time and again is not slightly altered from what it would have been before, but either elided or changed into something explicitly different from what we saw in the originals.

Of course, that so much is different is in the view of most for the better. (Even those who might wish conventional male fantasy were treated a little more tolerantly in the newer installments of the series probably can't help feeling that a James Bond who calls women "Bitch" as soon as they are out of earshot comes across as a bit undignified and puerile.) But the point is that this was integral to Fleming's conception of the character--in many respects, a reaction to trends in the world that he did not like at all (there were many of them for the Edwardian Etonian in the age of Tommy Steele)--and one cannot toss all this out and at the same time claim to be anywhere near as faithful to the original as the PR so tiresomely assures us. In fact, it may not be going too far to say that Fleming's Bond and the twenty-first century (or even the 1970s!) are irreconcilable with each other. And the strain in trying to show otherwise has made the James Bond series as blatant a case of commitment to old IPs for purely commercial reasons as any in our pop cultural life today.

1. Indeed, in Moonraker, we learn that when back in town Bond carries on sexual relationships with three different married women--presumably, his way of limiting such involvements. There is no mention of anything like that in Horowitz's novel.

Time Capsule: Crowther on Goldfinger

At the time of Goldfinger's release Bosley Crowther, in his review of the film for the New York Times, spent much of his piece complaining that the writers were "involving him more and more with gadgets and less and less with girls"--in contrast with the prior "fantastic fabrications" (Dr. No and From Russia with Love) in which the hero was "constantly assailed by an unending flow of luxurious, exotic, and insatiable girls."

Even I was surprised by that. After all, Mr. Crowther was not talking about a movie of the tepid Timothy Dalton or Daniel Craig eras, but a classic--even the classic--of the series' early '60s heyday. A movie which features two of the most iconic Bond girls of all time--Shirley Eaton's Jill Masterson, and of course, Pussy Galore.

Yet, a minute's thought showed the validity of his claim. As compared with the two prior Bond films Goldfinger did have less sex. Bond beds only two women in the movie's whole running time, compared with at least three in each of the prior films--and the sexuality more generally was handled differently in the way Crowther notes, the hero's being constantly assailed by said unending flow.

Many of these women, of course, were bait in a trap--Miss Taro, Tatiana Romanova. But the effect of their efforts at seduction (Tatiana in Bond's bed, wearing just a black choker) was more important to the fantasy than the motive behind it, all the more so as Bond and they usually had sex before the man with the gun came to take him out--after which the gunman failed miserably (predictably?), which kept that part from mattering so much.

There is, too, the fact that the first scene in which a woman throws herself at Bond involves no such agenda--Sylvia Trench in Les Ambassadeurs, then popping up in Bond's apartment, where, since it's a few hours before he has to make his flight to Jamaica, he sleeps with her. She makes it seem normal that such things happen to them, and the fact that some of the women who do so have ulterior motives that much less significant a detail.

By contrast, the girl in the trap in the pre-credits sequence in Goldfinger (Nadja Regin's Bonita) makes quite a different impression. Working the club as she is, her advances toward Bond are not quite so ostentatious as Trench's in Dr. No, and anyway, this time the man with the gun pops up before they can do the deed. Afterward, Bond does not have girls popping into his home, enticing him into squeezing sex in between assignments, but gets into Jill's suite in the line of duty. Afterward, Bond has no effect on her sister (readers of the novel know why), or on Pussy Galore (same reason), whom he has to work rather hard to wear down (with this, again, more plot-related).

In short, with the sex less frequent, less easy and less ostentatiously gratuitous, something of its element of fantasy was diminished. Still, it was far from extinguished--and Bond remained in his book "a great vicarious image for all the panting Walter Mittys in the world."

All the more so for its coming from a critic as prominent as Crowther, in the pages of the Times, the piece is a striking reminder of how completely some of the most basic aspects of the original conception--the accent on sexual fantasy, and on fantasy more generally--have been marginalized in Bond's most recent outings.

You can check out Crowther's original review here.

Saturday, January 23, 2016

The "Top-Heavy" 2015 Box Office

Recently the Box Office Mojo's Brad Brevet noted the "top-heavy nature of the 2015 box office," in which a handful of high grossing movies accounted for a larger share of the record total.1 In 2015, 34.5 percent of all tickets were sold by just the top ten movies. The closest any prior year came to that was event-packed 2012 (the year of the first Avengers, Hunger Games and Hobbit movies, The Dark Knight Rises and Skyfall), when 29.7 percent of the year's gross came from the top ten.

However, this pattern reflected not just the performance of the outliers, of which there were so many in this year of still more Avengers and Hunger Games and Bond (plus Furious 7, and of course, Star Wars), but the underperformance of the lower-earning movies (relatively speaking). He chose the $25 million mark as a point of measurement, and considered that only 91 films managed to hit that--in contrast with an average of 104 these last fifteen years.

Considering inflation changes this image somewhat. Taking not $25 million but its equivalent in ticket sales as the standard, then for the last fifteen years 87.8, not 104, has been the average.1 Additionally, within this average there is a long-running tendency for the number to fall. In 2001-2005 the average number of movies to hit Brevet's mark was 94.4. In 2006-2010, the average was 88.2. In 2011-2014, it was 87.25. Twenty-fifteen (in which the equivalent mark was $36.8 million) saw just 65 such films--and by itself would knock the average for the last five years down to 82.8. This was an especially sharp drop--but the point is that a downward trend was already quite evident, continuing in a measurable way, and reaffirming the view that today, more than ever, a movie is a must-see-it-right-away-on-the-big-screen event, or not very much at all in commercial and pop cultural terms.

And that is likely the last thing that those dissatisfied with the narrowness of the range of Hollywood's higher-profile product must want to hear.

1. The numbers for the different years are as follows. 2001-91. 2002-96. 2003-98. 2004-92. 2005-95. 2006-96. 2007-85. 2008-90. 2009-85. 2010-85. 2011-92. 2012-91. 2013-82. 2014-84. 2015-65.

Saturday, December 19, 2015

Review: The Last Command, by Timothy Zahn

New York: Bantam Books, 1993, pp. 407.

As the third and final volume of Zahn's Thrawn trilogy opens, Thrawn's using the Katana Fleet to throw the New Republic on the defensive--while his power struggle with Joruus C'boath continues to escalate.

It is a promising beginning.

Still, the book does not quite succeed in bringing its various threads together. Granted, the course of events is logical enough, even providing a payoff to the Noghri subplot that comprised so much of the prior two books. However, the Imperial raid shutting down traffic in and out of Coruscant, and Talon Karrde's intrigues, do not add very much to the interest of the whole, and feel as if they could have been cut out of the story with only minimal modification.

More problematically, the climax--which has Han and company tramping through the forest on the way to a potentially war-deciding special forces action against a key Imperial facility, and Luke in a light saber duel before an Imperial throne against an enemy in whom he has seen himself--suffers by comparison with the Battle of Endor it so strongly evokes. Part of the problem is the diffuseness of this section of the story, Admiral Ackbar again leading a fleet into action, but doing so very far away from the Battle for Mount Tantiss, in what is frankly a separate action. This separation extends to Thrawn's denouement which, while appropriate in certain of its essentials, lacks dramatic flair and ends up feeling nearly incidental.

In the end the events of the trilogy appear to have been just a mopping-up operation that had some hairy moments after all--and Thrawn a footnote to Galactic history. The result is that the book does not pack quite the punch that might have been hoped for, and even seems a letdown in light of the series' earlier promise, but still manages to entertain, while setting the stage for later adventures.

While We're On the Subject . . . (More on Jodorowsky's Dune)

Also well worth checking out: Terence Blake's post at Xenoswarm on the same documentary from last year. In his post Blake discusses the extraordinary ambition and passion that Alejandro Jodorwosky displayed for his visionary attempt to film Dune, which is what makes the documentary as compelling as it is.

It is standard for artists to talk about their devotion to their work--and often they merely seem blandly pious in doing so, and we take it as just that, bland piety of the type that is simply grist to the PR mill. When Jodorowsky speaks about the same issue in the documentary--when he declares that he was ready to die for his vision, when he recounts his approach to Pink Floyd (who were to make much of the music for the film) and his insistence to them of the world-historic importance of his project--one takes him much more seriously than that. One believes that he believes, and doubtless it is a reason why so many uncritically accept the claims for the project as not just a missed opportunity, but a missed turning point in the history of cinema--and even as one unconvinced of these claims, I find myself regretting that the kind of ambition and passion he displayed is such a rarity.

Jodorowsky's Unrealized Dune: A Critical View

After recently seeing the 2013 documentary about Alejandro Jodorowsky's plans for a film version of Dune back in the 1970s, I decided to check out the commentary online.

As it happened, the consensus view (corresponding to those interviewed within the documentary) seemed to be a wish that it had been made and they could have seen it--and that it would have been a triumph which would have put science fiction filmmaking on a different course.

Granted, particular ideas were dazzling. (The opening long take Jodorowsky described would have been epic.) However, given the degree to which it deviated from the letter and spirit of the original novel (indeed, Jodorowsky's predictable disinterest and even inversion of its themes), it would not have been a definitive version of Herbert's books--or even a really satisfactory one.

More importantly, the chances of its having been a successful film, even on an artistic level, strike me as having been vanishingly small. I will admit that my attitude toward the Modernist/postmodernist aesthetic, and still more, its underlying assumptions, grow increasingly dim.1 (Increasingly I feel as if a very large part of our artistic and cultural life has been in a cul-de-sac for a hundred years.) But all the same, I will say that even dazzling bits do not make a successful whole. And taken altogether the movie could easily have been unwatchable. Consider how David Lynch's 1984 version has been received, despite its dose of weirdness being far, far milder than Jodorowsky's not just much longer, but astronomically more surreal, gruesome, garish conception. (The idea of a freakishly made-up Orson Welles overseeing and completing the graphic dismembering and beheading of David Carradine just about says it all in this regard.)

Perhaps the best and worst that could have been hoped for it would have been its becoming a cult film, a curiosity--which is a very different thing from its replacing Star Wars as the defining science fiction film success of the period. Indeed, it may have wound up more influential in not getting made--in that bits and pieces were taken from it and utilized in other, more plausible work (most famously, the H.R. Giger drawings that became the foundation for the Alien franchise).

1. Shameless plug time: because much of the history of science fiction makes little sense unless one gets all this (and frankly, even the professional critics tend not to), I discuss these matters at some length in Cyberpunk, Steampunk and Wizardry. Why not go and check it out?

Wednesday, December 16, 2015

Ready to Go Boldly, Part II

Recently I suggested that the most valuable thing a new Trek series could offer would be a rational, humanistic, progressive vision of the future. Of course, we all know the knee-jerk response to such calls. That this is "dated." Of course, people just say that, never really explaining it, but what they seem to mean is that the only respectable view of the world holds it to be "more mysterious than intelligible . . . more evil than good" as John Crowe Ransom put it, and that the only proper thing to do is wallow in the dark-and-gritty dark-and-grittiness of it.

This hardly seems an unquestionable position to me. Indeed, spelled out in this way it seems to me an extremely dubious one, passing off a snob's irony, a thug's callousness, a bigot's prejudices as wisdom ("Welcome to the real world!") by wrapping them up in the obscurantism that the gullible take for profundity.

And it all seems to me the very opposite of what anything bearing the Trek label ought to stand for. Consider those things that did make James Whitbrook's wish list for things a new Trek would offer, among them an interest in ideas. An exploration of ideas cannot amount to very much without reason, or the expectation that knowledge means something, such as this view denies.

Indeed, the sterility of the simultaneously pompous and dark "conventional wisdom" is all too clearly demonstrated by that show which in so many minds seemed to supplant Trek as the template for small screen space opera. In the middle of a fit of not particularly imaginative Trek-bashing, another author at the same site where Whitbrook wrote remarked that, in contrast with figures like Data or Seven of Nine offering an outsider's view of humanity, they preferred BattleStar Galactica's "Cylons, who school us about humanity by screwing and killing us."

The truth is that Galactica actually offered nothing in the way of "schooling us," just dumb soap opera and dumber head games. Indeed, in the show's consistent subscription to that view of an unintelligible, evil universe, it slammed the door hard on the possibility of insight into humanity, or anything else.

But just as people don't stop and think of what they mean when they say the Trek vision is "dated," they didn't ask just where Galactica was going with everything, and then after getting burned when it became perfectly clear that it was going absolutely nowhere, failed to learn the lesson.

Fortunately, that's not the final word on the matter.

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