Thursday, August 18, 2016

Of Balzac and James

I read little Henry James until recently, and most of that in a hurry for a long-ago graduate course. (Indeed, "Daisy Miller" is about the only piece of his that I felt myself to know well for a long time.)

The impression I got, however, does not seem to have been different from most people's, George Moore nicely summing it up its outstanding feature in his Confessions of a Young Man--the overgenteel, cloistered, drawing room narrowness of it. A particular passage in that book sums it up so vividly that I cannot resist quoting it:
Mr James's people live in a calm, sad, and very polite twilight of volition . . . in front of the reader nothing happens . . . human portraiture models are necessary . . . [but] the drawing room presents few accents and angles, conformity to its prejudices having worn all away . . . Is there really much to say about people who live in stately houses and eat and drink their fill every day of the year? The lady, it is true, may have a lover, but the pen finds scanty pasturage in the fact; and in James's novels the lady only considers the question on the last page, and the gentleman looks at her questioningly.
Recently reading Washington Square has only reconfirmed my impression. Indeed, after reading James' own critical writing, it has seemed to me that fully as he understood those French writers he so admired, and attentive as he was to their methods, he rejected what was best about them, what made their work so compelling--not least the interest that Honore de Balzac (hailed by James as "one of the finest of artists" in the essay he devoted to him) took in the "machinery of civilization," and the cold and critical eye he was ready to cast on it.1 Balzac's portrait of the brutal, vulgar, degrading, humiliating, painful, wasteful and ultimately hollow character of life in a society dominated by money and its pursuit (such a far cry from those who preach market values as the embodiment of efficiency, dignity and humanity!) was exactly the kind of thing from which James shrank in his work, instead glossing over the less seemly details to leave us with just those stately houses and that calm, polite twilight.

1. The essay appeared in the December 1875 edition of Galaxy--today's The Atlantic, and well worth a read by anyone interested in Balzac's body of work.

Reconsidering Fantastic Four (2015)

WARNING: SPOILERS AHEAD

By the time I saw Josh Trank's Fantastic Four I had long since had an earful of the bad press--and as is so often the case on those occasions, I found myself wondering if it was not overly criticized. At least in the more important ways the film did not strike me as conspicuously lazy and sloppy in the manner of, for example, Iron Man 2. It managed to avoid the triteness so often part of the Marvel crowd-pleasers--particularly tiresome in, for instance, the middle third of the first Thor movie. And in fact, more than many of these movies (the celebrated first Avengers movie among them), it is not a collection of action scenes strung together by the thinnest semblance of a plot (or more precisely, masses of bits of action strung together by the thinnest semblance of being action scenes, in their turn strung together by the thinnest semblance of a plot), but offers an actual story with actual characters.

As it happens, there is a lot of Trank's prior film, Chronicle, in it--bleak suburbs, gray skies, alienated kids with bad attitudes from crummy homes who mess around with powers beyond their understanding and have to deal with the consequences, all depicted in a rather grounded, low-key, small-scale way. (Reed Richards is turned from a grown-up and well-recognized scientist to a geeky high school science fair entrant, with the rest of the Four changed commensurately; while the central event in the origin story is not a space flight, but interdimensional transport to a primitive landscape, generally seen at night.) There is a bit of Watchmen, too (another film criticized far out of proportion to any actual weaknesses it had) in the conception of the heroes as damaged people exploited by the System, and specifically the military-industrial complex, covert-ops side of it, the badness of which seems to go far beyond a few "bad apples."1

As all this suggests, rather than a movie for purists, or simply a less faithful movie still attempting to be a colorful, lightweight crowd-pleaser in the familiar Marvel mold (which the previous film version of this story fit to a tee), Trank's Fantastic Four gives the impression of a movie attempting to subvert its source material, and the form more broadly--and in its earlier portions shows some promise on that level. However in the last act the movie turns much more conventional as the heroes brush aside their previously deeply felt differences to come together and battle a vengeful supervillain posing a cosmic, physics-based threat to the entire world, the day is narrowly saved, and even if we had doubts (more than doubts) about the functionaries in the dress uniforms and three-piece suits, everyone puts that behind them, while our heroes get a sweet new deal in the form of lavish facilities in Central City, and speak bad one-liners intended to get a final laugh before we cut to credits.

Alas, the final display of action and effects falls far short of what was needed to save the movie from that perspective, not helped by the fact that the scenes are so ill-lit one can barely make out much of what is going on, and that the low-key approach endures. Perhaps more importantly, the sharp turn in the narrative, expected as it may be, rings false after what came before.

Consequently the film alienates those who like the more conventional take by being so low-key and measured and dark, who felt uncompensated by the finale; while at the same time in the film's turning much more conventional in the final act, it alienates those who had been intrigued by its doing something different and more subversive. In that I am reminded of something I thought about when watching Chronicle: the tension between the big-budget, crowd-pleasing form and the narrative aspirations of necessarily smaller-scale indie filmmaking. For better or worse Chronicle just about managed to cohere in spite of them, but it also did not have the expectations aroused by its connection with the Fantastic Four, or the obligation to turn a profit on a $120 million production budget adequate to launch a whole franchise of summer tentpoles.

1. One of the more striking aspects of this is the depiction of the changed bodies of the principals, not just the Thing, but Reed, whose stretching appears grotesque rather than zanily cartoonish.

The Twilight of the Action RPG?

Looking at today's games--I have in mind here the action RPG genre--I am struck by their breathtaking graphics, their rendering of vast, intricately detailed, elaborately interactive worlds, and the lushness of the storylines that all this enables.

Still, appealing as they are visually and conceptually, I have to admit to being one of those who feels that games have lost something in attaining this new level of artistic accomplishment.

The size and intricacy and interactiveness of their virtual worlds makes gameplay far less intuitive. The player has to endure elaborate tutorials to master the necessary physical skills. Then in embarking upon their quest I suspect that only the most hardcore players can get by without a strategy guide--genuinely book-length--in hand, playing becoming an exercise in "following the manual."1

I'll admit that I've never had much patience for tutorials of this type, and that I don't even like reading the manual for things I buy in real life. But clearly I'm not the only one who feels that way--or we wouldn't have wound up in this bizarre situation where people in developing countries toil at gold farming in postmodern cyber-sweatshops.

It all leaves me wondering if the gaming experience in this genre did not start to decline a few console generations ago, when the sophistication of the design had grown beyond its bare-bones beginnings (as with gameplay consisting mostly of seeking out random battles so one could level up), but not yet passed beyond that level of accessibility and manageability beyond which a game stops being fun. (Some time around the release of Final Fantasy 7, perhaps?)

What do you think?

1. Online few seem to admit to this kind of reliance--but they also belittle anyone who does admit to this, which leaves me doubtful.

Friday, June 3, 2016

On the First Person Point of View

Looking at popular fiction today it certainly seems that the first person point-of-view is more popular than it used to be, and one might wonder why.

Certain highbrow critics (I won't name names, but I've reviewed the work of at least one of them here, and not that long ago either) would have us believe that this is because third-person omniscient is "passé."

Such remarks say more about them than they do about fiction today--their Modernist prejudices, not least their love of unreliable narrators and ambiguity for its own sake.

It also reveals another failing of this type of critic: their utter obliviousness to and disinterest in the more practical aspects of the writing life--which seems to supply the real reasons why we are getting so much first person writing, two in particular:
1. Given the preference for "dramatic" rather than "epic" storytelling (I'm using the Goethe-Schiller terminology here), and the emphasis on being "relatable" above all, they are understandably looking to foster an intimacy that will make the reader identify with the narrator. Not a new technique, just one stressed more than it used to be.

2. The old problem of telling and showing. "Show, don't tell" remains the pat advice of those who don't actually write to those who do--and is followed much, much less often than we are led to believe, for good and obvious reasons. One is that, as compared with showing, telling is much easier to read--which is enormously important in today's market. It is also much easier to write--which matters all the more given the expectations increasingly placed on writers (low pay rates, longer books, lots of hours devoted to publicity, all without their getting to quit the day job save in a few, fortunate cases).

The result is that unless one really regards Flaubert as their Penelope (and ready to spend five days agonizing over one page in the manner of the man who gave the world Madame Bovary), setting aside all concerns but pure literary craft, they will, in spite of the conventional wisdom (truly conventional but never wise) serve up much more "tell" than "show."

But in fairness there's often a certain sleight-of-hand involved, and that's exactly what the first person point-of-view permits. Because of the pretense that we are in the narrator's head, directly listening to their voice, their telling looks a bit like showing--and most of those flogging the old "Show, don't tell" saw let them off the hook.

Thursday, May 26, 2016

Review: E. Philipps Oppenheim's The Double Four

As The Double Four opens country squire Peter Ruff is summoned to Paris to meet with the mysterious old woman heading the titular organization, with which he has previously been deeply involved. At the meeting he finds the leader on her deathbed, from which she tells him that he is to be her successor--a charge he is reluctant to accept, though it is also clear that he has no choice in the matter. Afterward he is promptly set up in London as grandee Baron De Grost.

Over the course of the story we never get a comprehensive image of just what the origins, purposes and activities of the Double Four are, but it is quite clear that it was at least in part a notorious criminal organization, that it has since distanced itself from such activities, and that its primary concern is now espionage. By and large, this espionage seems to be conducted on behalf of the alliance of Britain and France, against Germany, and it is this which occupies Ruff's time--in particular, his successive battles with German agent Bernadine, the Count Von Hern.

The luxurious atmosphere, the genteel but ruthless and ultimately deadly duel between Ruff and Bernadine, are classic Oppenheim--and so are the plentiful melodrama, hokey plot twists and right-wing propaganda of yesteryear. Less familiar to me was the book's structure. A collection of short stories turned into a cut-up novel, the book is not just loose, but essentially episodic--between the first and last tales Ruff and Bernadine fighting out some issue to a conclusion, and then the book simply returning to them at the outset of the next battle. In fact, the order of several of the stories in the middle could have been rearranged without the reader's experience being compromised.

The fact that the book does consist of so many short bits was initially a bit jarring, so much so that I was tempted to charge them with being more thinly sketched than they should have been. (Like every other reader of my generation, I suppose I've simply--for better or worse--become used to taking my spy fiction in doorstop-length doses.) Still, it was a light, quick read with a pronounced retro interest, perhaps not so satisfying as The Great Impersonation but also suffering from less of that book's weaknesses as well.

Wednesday, May 25, 2016

Reconsidering Fantastic Four (2005)

I remember often thinking that the 2005 Fantastic Four movie was overcriticized. It was by no means ground-breaking--but it was entertaining enough as a lightweight, colorful crowd-pleaser.

The problem seemed to be that taking that approach with a superhero film was unfashionable at that time. In that relatively early phase in the comic book superhero movie boom, the more grounded look and feel, and more thematically involved approach of Bryan Singer's original X-Men, or Christopher Nolan's Batman Begins (which preceded Fantastic Four to the theater by mere weeks), was, despite the colossal success of Sam Raimi's Spiderman, proving influential.1 (Indeed, it seems to have been important in selling the concept in those days.)

The Fantastic Four did not easily lend themselves to "grounded." The team's members (a guy with a stretchy rubber body, another who has turned into a rock-creature, stil another who turns into a creature of fire, etc.) and their interpersonal dynamic (as with Johnny Storm's obnoxious sibling-like relationship with the Thing), are singly and collectively flamboyant even by Marvel standards. And the Tim Story-directed, Mark Frost and Michael France-scripted version did not try to pretend otherwise. They created a movie that was relatively faithful to the original not just in its incidents, but its look and feel--and the opinion-makers objected to exactly that. (Arguably, this sensibility had its effect on the sequel, not least its depiction of Galactus.)

Of course, things have changed in the past decade. As the studios have relied more heavily on heaping helpings of the kind of spectacle that gets viewers to fork over the 3-D and IMAX fees, a flashier look and bigger action have become more prevalent--which are at odds with that more grounded approach. (Just compare Singer's far more flamboyantly science fiction-al version of Days of Future Past with his first X-Men film.) Meanwhile, after Nolan, after the new takes on Superman (which Singer helmed in 2006, and Nolan produced in 2013), after a great deal else, the darker, heavier approach has become banal--and excited something of a backlash, one expression of which was how Ant-Man became something of a surprise hit last summer ($500 million global), and praised precisely for offering something lighter.

Ironically, just as a faithful version of the Fantastic Four became an easier sell, the 2015 film version went in the opposite direction--going more grounded, ambitious, darker, and getting hammered for it by the critics, and at the box office.

1. Some of us thought the movies went a little too grounded--not least in the handling of the Dark Phoenix saga, which was not what the purists hoped, and which may just be getting a remake because of it.

Saturday, May 21, 2016

The Small-Screen Superhero Boom

Just as we have been deluged by Marvel and DC superheroes at theaters, so have we been on network TV. This past season the CW, an obvious candidate admittedly, had not just Arrow, but The Flash and DC's Legends of Tomorrow--altogether, a substantial fraction of its prime-time line-up. FOX has Gotham. ABC has Marvel's Agents of SHIELD (which was followed by Agent Carter). CBS, stereotyped as stodgier, produced Supergirl (canceled here, though it has since found a new home on CW).

Unsurprisingly the list gets a lot longer if one looks beyond the bigger-named superheroes to more obscure or original figures, and the options afforded by cable and streaming. Alongside Gotham, FOX has the Sandman spin-off Lucifer. NBC gave Heroes another shot with Heroes Reborn (even if it hasn't worked out). Syfy Channel has Wynonna Earp. Netflix is serving up Daredevil and Jessica Jones, the Playstation Network, Powers.

And of course, more children and family-oriented programming can seem to offer nothing but superheroes. Nickelodeon has The Thundermans and Henry Danger, while Disney XD has had Lab Rats and Mighty Med and now a merger of the two in Lab Rats: Elite Force, and its animated offerings have included a barrage of Marvel-based cartoons.

Today a fairly avid TV watcher, assuming their taste in superhero material (and their range of cable and streaming options) is broad enough, can fill their viewing hours with nothing but first-run superhero shows.

The reasons for the success of superheroes in this medium seems a bit less obvious than on the big screen. TV's smaller screens and smaller budgets mean that the big, flashy action that is the films' stock in trade at theaters is less of a draw. Still, the sheer popularity enjoyed by the concept would seem to have had some spillover effects, above and beyond the not unimportant direct spin-offs and tie-ins (like Agents of SHIELD). And small screen superheroes do share an advantage with the big screen variety that pays an even bigger dividend here--the format's easy accessibility in comparison with other kinds of science fiction, which are in fact less evident than they used to be (much-touted "peak TV" not having brought about some new boom in space opera, for example).

At the same time, it is worth noting the limits of the genre's success in this medium--a far cry from the consistently box office-topping performance it has had. (Not one superhero show made the Nielsen's top ten this season, after all, or even came close to it.) In short, science fiction and fantasy television remains in its relatively subordinate place in the market, far behind reality TV (Dancing With the Stars) and procedurals (NCIS, Blue Bloods) and nighttime soaps (Empire)--with the superheroes notably not counted among those rare exceptions that buck the trend to become mainstream hits (The Walking Dead).

The Enduring Superhero Boom

Again and again I have been struck by the staying power of the boom in superhero movies--up to eight movies a year, with this looking like the norm through 2020 if the production schedules of the big studios over the next four years are anything to go by.

Of course, there are those who would slight the significance of such numbers--like Scott Mendleson at Forbes. And perhaps it would not seem so significant if this were a matter of one year, or two, or three--but we got started well along this trend way back at the turn of the century, and it has just gone on getting stronger and stronger. Already we have amassed over three dozen major live-action feature films based on the best-known characters from Marvel and DC--as well as dozens more such films based on properties less well-known to the mainstream (like the works of Alan Moore, Hellboy, Wanted and Jonah Hex), and atop that, dozens more original creations based on the superhero concept (like Sky High, Hancock and the film version of the Green Hornet TV show).

Moreover, the profile of these films has gone far beyond the large number of movies made. One reason is their consistently high financial grosses.

Consider the list of top twenty all-time earners at the American box office. Of the fourteen that have come out in this century, six are superhero films--just shy of half the total.1

Naturally this has reflected and been reflected in their prominence at key moviegoing times of the year, Gitesh Pandya recently remarking that "This is the tenth straight year that Marvel super heroes dominated the first weekend of May." (Ten years of that strategic weekend dominated not just by superheroes, but by the Marvel brand specifically! Think about that.)

In fairness, no other trend of recent decades can really compare with this.

Inevitably I have wondered "Why?" audience interest has been so consistent, and the answer seems to me the genre's not just affording a basis for the kind of flashy, action-adventure spectacle that only science fiction and fantasy can offer, but one more accessible than high fantasy, space opera or even contemporary science fiction of a more intellectually rigorous type (like the recent trickle of movies dealing with artificial intelligence). The audience does not have to cope with sophisticated premises (even The Avengers a slightly plotted film with an astonishingly generic MacGuffin), or with elaborate world-building (everyone lives in New York City). It is required to process much less information, and cope with much less in the way of the "alienation effects" Darko Suvin recognized as a significant feature of the genre--especially given how familiar the superhero concept (and many of the characters appearing in these movies again and again) have become.

Part of its appeal would also seem to lie in the intensely individualistic aspect of the genre, again at odds with so much of the rest of science fiction. Our attention is fixed on a single character with a distinctive appearance and powers rather than an intricately connected cast of less visually distinct types in the manner of so many disaster films--and still less, the fate of the world, much more often referenced as a reason for the goings-on than explored. (And of course, that individualism carries over to superhero teams like the Avengers, X-Men and Justice League--typically agglomerations of spiky personalities rather than harmonious groups.) And if anything, this is reaffirmed by the record of those ambitious films that have been less well-received (like Watchmen, a much more demanding, estranging film).

In short, the films give audiences what they usually find most engaging about science fiction (flashy FX), minus the brain-work. And if anything, the fact that the more successful among them are so concept-light--that the concept is relatively marginal to their appeal--may be helping to make the inevitable repetition of the broader ideas more palatable than they otherwise would be.

1. This list is, of course, not adjusted for inflation--but this is perfectly appropriate in this case as this is all about how large they have loomed at the box office in recent years, rather than a discussion of their all-time standing.

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