Thursday, August 31, 2023

Why Do So Few Marvel Comics Heroes Wear Capes?

It has been remarked from time to time that DC and Marvel Comics' casts of heroes differ in, among so much else, their propensity for cape-wearing.

DC's most iconic superheroes wear capes--both Superman and Batman doing so. Wonder Woman is less identified with them, but she is not unknown to wear a cape herself--which means the Justice League's "Big Three" are covered here. And of course one has an easy time coming up with other examples--most obviously figures derivative of or associated with the Big Three, like Superman's fellow arrival from planet Krypton Supergirl (and Powergirl), and Batman's sidekick Robin (and Batgirl and Batwoman), but also that original Green Lantern Alan Scott and the Martian Manhunter (making for at least five sometime cape-wearers in the Justice League), and Robin's fellow Teen Titan, Raven.

By contrast capes are less common in the Marvel universe. Among the X-Men, for example, only Storm is apt to be seen wearing one--a single member of the principals on the X-Men team, as against all those Justice League members, while it says something that one could miss the fact given the split design of her particular cape in the version of her appearance most are probably familiar with. (I actually misremembered the cape as a wingsuit until I checked up on the matter for this item.) Thor and Dr. Strange both wear capes, but in fairness they are relatively minor Marvel figures--certainly next to Spider-Man, or the Hulk, or Captain America, or Iron Man, or the members of the Fantastic Four, or Wolverine and the other X-Men, whose cape-wearing was, at best, rare, obscure, likely not seen in a very long time. (Indeed, a glance at one recent list of the Marvel cape-wearers confirms this--only the really hardcore fan of superhero comics likely to have even heard of most of those likely to be seen in a cape, as with a Moon Knight.)

In fact the more prominent Marvel cape-wearers tend to be villains--like Dr. Doom and Magneto.

Why is that?

My guess is that Marvel in the classic, Silver Age period in which it churned out the superheroes we know it for inclined to more grounded figures--to whom the flamboyant impression made by a cape is less suited. At the same time, probing the possibilities of the superhero form in that way that tends to go with the second, "middle," generation of a genre's life cycle, they hit upon a lot of characters whose wearing a cape would make no sense whatsoever--as with wheelchair-using Charles Xavier, the Hulk-transforming Bruce Banner, or your friendly neighborhood Spider-Man swinging along from webs he shoots out of devices on his wrists (that was how it originally went if you remember those old numbers), while this was even more the case with those cash-in-on-a-trend types like '60s spymania product Nick Fury, or the Mack Bolan-inspired The Punisher.* There was less such inhibition regarding the villains, where I think there was less aspiration to produce something different from DC's offerings.

* I refer here to John Barnes' theory of a three-generation life cycle. Discussed previously on this blog in many a post, you can find it applied to superhero comics specifically here.

John Barnes' Three-Generation Life Cycle for Creative Genres and the Superhero Comic

Ever since first encountering John Barnes' theory of the three generation life cycle of a creative genre a decade and a half ago I have found it handy indeed in considering the state of many an aspect of recent cultural life.* Certainly it was much on my mind as I considered the state of science fiction back when I wrote "The End of Science Fiction?"--and it has seemed to me worth citing as well where the genre of spy fiction has been concerned.

To put it very briefly, in the first generation of the genre's life cycle artists discover something new and give us the founding classics that defined the genre, established an audience, produced a conversation and in time a tradition. The second generation finds all this very firmly in place and, maybe sensing that it is in need of a shake-up, and guided by critical reassessment of the old classics, locates and exploits a good many unrealized potentials. The third generation is less concerned with innovation, of which there is less possibility (the law of diminishing returns is most certainly operative here), than "doing it well" as it turns into "inside joke . . . treasured family story . . . or a set of exercises in which to display virtuosity." Afterward the genre passes out of life into "afterlife," in which people may go on enjoying it, and even producing in it, but in which very little new or significant can be expected to appear, the essential ideas and range of the form, the essential "canon" of works pretty much settled and not much added.

This seems to me to apply to the superhero comic just as it does to the histories of those other genres I discussed. I think of the first generation of the genre as that "Golden Age" heyday of DC Comics which gave us such foundational figures as Superman, Batman, Wonder Woman, Green Lantern and other Justice League stalwarts. I think of that "Silver Age" where Marvel really made its mark as thoroughly "second generation"--Stan Lee and Jack Kirby doing what DC had not done in deciding to situate their characters in the real city of New York rather than some analog like Gotham, in giving them "everyday problems" in that way most associated with Spider-Man, in the stress on younger heroes like Peter Parker and the original students at Charles Xavier's School for Gifted Youngsters, and so on. (I think we can see something of this, too, when we consider Green Lantern's trajectory in the 1970s.) And when I look at later figures like the great Alan Moore, in whose works the superhero comic most certainly seems a matter of "inside joke," "treasured family story" and "exercise in which to display virtuosity," I definitely find myself feeling that superhero comics had moved into their third generation by the '80s--four decades ago.

The implication is that at this point super hero comics are well into the "afterlife" phase. This may seem an overly pessimistic assessment, but just think about it-- what have we really seen since the '80s that you would really consider transformative within American superhero comics? I certainly cannot think of a thing--though anyone who can think of something is, as always, welcome to offer their thoughts in the comment thread.

* The theory, which Barnes laid out in his essay "Reading for the Undead" in the defunct Helix magazine, unfortunately does not seem to be available anywhere, only secondary comment about it--like Sean Wilcox's BFS Journal essay "Reading John Barnes' 'Reading for the Undead'" (which ran in 2018), and of course my own uses of Barnes' concept.

Tuesday, August 29, 2023

The Summer 2023 Box Office: Just How Did the Predictions Fare?

This summer I discussed a good many predictions about how various films would fare at the box office--and made a few predictions of my own. These included eight predictions I offered in advance of the film's release, in which I also explained my reasoning at some length. Some of the movies I made predictions about have already all but disappeared from theaters, their runs over, while the others discussed here (the last of which was mid-July's Mission: Impossible 7) do not have much further to go, the matter of their performance almost as settled. The result is that it is not too soon to consider how those predictions fared--and to that end this post revisits the predictions I made about those eight films.

Guardians of the Galaxy, Volume 3
On the basis of the grosses of the prior two Guardians of the Galaxy films one would have expected the third film to also be a billion-dollar hit--but the trend of the grosses of the films in the Marvel Cinematic Universe (MCU)'s various series has been downward, with new sequels making between three-quarters and half what the preceding films in their series' did. Adjusting that billion dollar hit expectation for that reality I projected a $700 million global gross for Guardians--and in the wake of the disappointing opening weekend wondered if the film would not do worse than that. The second weekend, however, hinted at strong enough legs that the film could go a little higher--perhaps as high as $875 million. In the end the movie made $846 million--not too far outside the range I predicted pre-release, and certainly not so much so as to really defy the trend from which Marvel's releases had been suffering through the prior year (the movie's take in the end a rough fifth down from what Guardians of the Galaxy 2 scored in real terms).

Fast X
Working in the same manner as before (the inflation-adjusted grosses of prior series films, the downward trend in those grosses) I estimated that Fast X would pull in $750-$850 million. The movie made $705 million--performing a little below the bottom end of the range here.

Spider-Man: Across the Spider-Verse
Considering Spider-Man: Across the Spider-Verse I was, I think, more optimistic than I was about any of the summer's other movies, partly because of the evidences of audience anticipation. I in fact suggested that the movie, which Boxoffice Pro early on estimated would break the $300 million barrier in North America alone, could be the biggest superhero film of the year. I was less bullish on the movie's overseas performance, excitement elsewhere not quite as easy to detect. Still, I saw the plausible range of its global gross as $500-$750 million (with the low end mainly defined by the sequel's doing no better than the original).

As it happened, Spider-Man: Across the Spider-verse grossed a sensational $380 million in North America (close to twice the gross of the original Into the Spider-Verse), and a respectable $688 million worldwide. In the process it beat Guardians of the Galaxy 3 (and The Flash) to at least be the #1 superhero movie of 2023 in the North American market, while if doing less well than Star-Lord overseas, still posting a higher real-terms gross than the film that began the series (hence, the extra $300 million+ from the international market).

Transformers: Rise of the Beasts
My expectation regarding the latest Transformers film was a gross in the $300-$450 million range (with this so much consistent with the downward trend of the series that the decision to make an additional $200 million Transformers film seemed to me incomprehensible). The film, which in North America had the benefit of an opening weekend a bit stronger than the very low expectations held for it, has at least avoided the worst, but not done much better than approach the upper end of the range--with some $439 million collected globally.

The Flash
Initially considering the performance of The Flash I mostly went by whether others' guesses seemed plausible. Originally seeming to tend toward the $700 million range this seemed a safe enough anticipation for a big DCEU movie getting a big summer release. Still, as the hype for the movie as "the greatest superhero movie ever made" built I gave the matter a little thought--comparing the guess with how other DCEU films had done. I was simply unable to see this one breaking the billion-dollar barrier, with $750-$850 million seeming the plausible range at my most optimistic. Of course, the expectations for the film collapsed quickly, in part because of what the box office tracking showed, and my estimate just before the opening weekend was down to $300-$550 million. As it happened, the low end of the range was only slightly optimistic (the movie having $269 million grossed to date) in the weakest performance of any of the movies discussed here, and what has proven a debacle for the DCEU.

Elemental
In contrast with the high expectations surrounding many of the films that were badly disappointed this year (epitomized by The Flash) Elemental arrived with expectations that were none too impressive, with the high end of Boxoffice Pro's projection not seeing the movie break $100 million domestically. Still, extrapolating from prior Disney films' performance I speculated that the film might, with decent legs and a stronger reception overseas than in the domestic market (more "concept-heavy" movies tend to do better internationally than in North America) it might do better than that. The result was a plausible range of $250-$450 million, give or take. As it happened, Elemental has had very good legs indeed (in North America thus far taking in over five times its opening weekend gross, such that here the gross stands at $152 million), while indeed having that robust international performance (making twice as much money overseas as it did in North America). The result is that the film has slightly bettered the upper end of the range I predicted (with $469 million collected so far)--which is not quite enough to have Disney crowing, but should put the extreme pessimism about it into perspective (especially given how well Disney tends to do in home entertainment, which may let it even turn a profit).

Indiana Jones and the Dial of Destiny
On the basis of the prior four films performance I suggested $1 billion as the likely gross of Indiana Jones 5, with a quarter-billion dollar margin of error ($750 million-$1.25 billion), but already in April I declared the possibility of a Solo-like collapse (instead of the narrative that it would play like Top Gun 2 that some of the claqueurs were pushing). The Solo scenario seemed to me much more plausible after the bungled premiere of the film at Cannes, and the way the promotional effort ran out of steam afterwards, such that by opening weekend Solo was what I had come to expect. And indeed the film played like Solo in current dollar terms, falling short of the $400 million mark ($381 million taken in after almost two months in the theaters)--and adjusted for inflation, actually did worse. The result is that, to go by the available data, only Indiana Jones 5 compares with The Flash as a disaster for the studios this year.

Mission: Impossible--Dead Reckoning, Part One
Working on the basis of prior films' performance and tracking--with it seeming possible that the Tom Cruise film would get a bump from the good will toward last summer's Top Gun 2 (compensating for a likely weaker performance in the important Chinese market this time around) I estimated that the global gross for Mission: Impossible 7 would be in the $850-$950 million range. As things stand the film has, after seven weeks in release with not much further to go, taken in just $174 million domestically and $552 million worldwide. This is not just a much weaker showing than I earlier anticipated, but when adjusted for inflation a new low for the series, both the domestic and the global revenue lower than the gross for the movie that was the previous low, 2006's Mission: Impossible III. (The result is that it seems to me that this was the one time this summer when, even just before release, I was so wide off the mark.)

Of course, big a part of this summer's box office as these eight films were they were not the whole of it--or even the totality of the films I discussed. Still, I only discussed The Little Mermaid after its rather dismaying opening weekend. (My expectation then was that it would make $300-$350 million domestically, $500-$700 million worldwide. The movie's performance has been in line with the low end of that prediction--just $298 million grossed in North America, $569 million worldwide--which is more than Elemental made, but an undeniable letdown in comparison with the prior live-action adaptations of Disney's animated classics.) I discussed Barbie and Oppenheimer, but attempted no number-crunching in regard to these films, which lack convenient points of comparison. (Certainly, though, I did not expect Barbie to break the billion-dollar barrier--I had thought this likely beyond any live-action movie this year, and the expectation of that only grew as one likely candidate after another flopped. I did express some skepticism about Oppenheimer's legs given its "arty" filmmaking style--indeed, suggested there might be a collapse in attendance after the first weekend--but it has held up pretty well, with the movie now on the way to quadrupling its opening weekend gross, giving it $299 million in North America and $778 million globally.) And I did give some thought to how Blue Beetle might do (suggesting it might do a bit better than it was credited with, a prediction that now seems validated, even as the film still looks like it will lose money).

The result is that, while I do not think I did too badly with the estimates, this summer has certainly had its share of surprises for onlookers--those movies that should have been the most reliable performers consistently letting down their backers, while a few of those less conventional releases (the animated Spider-Man, Barbie, Oppenheimer) often performed spectacularly. Indeed, when in a few days we are in a position to consider the summer season as a whole we are likely to conclude that, amid a generally disappointing season, those riskier picks rescued the summer from disaster.

Monday, August 28, 2023

How is Blue Beetle Doing Ten Days into its Release?

The box office prospects of Blue Beetle from the start were fairly modest--the movie a straight-to-streaming project that, unlike its fellow straight-to-streaming DCEU project Batgirl, was upgraded for theatrical release rather than buried, and even after that no Guardians of the Galaxy 3 or The Flash were competitiveness at the summer box office was concerned. Moreover, to a degree that was almost certainly unanticipated when the decision to give Blue Beetle a theatrical release was made, superhero fatigue, franchise fatigue, and general "blockbuster" fatigue all bit hard in 2023--with Ant-Man 3 and Shazam 2 both proving early losers, and the flops just continuing to come through the summer with the latest installments of the Fast and Furious, Transformers, the DCEU, Indiana Jones and even Mission: Impossible.

The result was that the early tracking numbers for Blue Beetle looked paltry indeed--four weeks in advance of the movie's debut Boxoffice Pro projecting a $12-$17 million opening weekend on the way to a $27-$55 million gross over the fuller domestic run, numbers that would have been disappointing in regard to the mere opening day of a much-awaited superhero blockbuster pre-pandemic. Of course, things did look up after, with Boxoffice Pro's projection for Blue Beetle rising to $20-$27 million for the opening weekend and $45-$87 million for the fuller run by the August 10 reassessment. Proportionately a significant upward revision, it was still from a very low starting point—and even the high end of the range well short of the $100 million mark.

As it happened the film, with a gross in the upper limit of the range Boxoffice Pro envisaged for its opening weekend ($25 million), and displayed decent legs in its second weekend (with a mere 49 percent drop in its second weekend), has justified the improved projection--but not done much more than that. At the same time it has been no great sensation overseas (57 percent of the worldwide box office gross to date accounted for domestically).

The result is that it will have a tough time just making its money back--even after taking into account post-theatrical income. With $25 million collected on opening weekend and $46 million in the first ten days one can, given reasonable optimism about the pattern seen to date continuing, picture the movie tripling its opening weekend gross, or making two-thirds more money than it already has--which works out to a final domestic tally of $75 million or so by either calculation. Continuing to account for 57 percent of the global gross this suggests a worldwide take in the $130 million range. Should the film do a little better than this--actually make the $87 million Boxoffice Pro anticipated, and eventually match its domestic gross overseas--it would still have only $175 million collected.

Now consider the formula I have presented here on the basis of Deadline's recent data. The share of the gross that goes to the production comes to, perhaps, half--which works out to $65-$90 million in rentals. For a lower-grossing film like this it is not inconceivable that the home entertainment, TV, streaming income will match or even slightly exceed the theatrical rentals, so let us say generously that counting this in the movie better than doubles its theatrical rentals with a $140-$200 million take from all those sources.

Now consider what we know of what was spent--the reported production budget of $120 million. Counting in the costs of publicity, distribution and the rest of what is not strictly "production" we tend to get 2-3 times the outlay for the production, which works out to, let us say, $240-$360 million (unless the backers really skimped). The result is that even should the film do well within the parameters discussed here the project could be tens of millions in the hole--while the less bullish scenarios have the movie losing its backers a good deal more than tens of millions. Still, even in the worst-case scenario this movie is unlikely to be accounted a major flop in the year that has also seen The Flash and Indiana Jones 5.

Mission: Impossible 7's Third Weekend at the Box Office

NOTE: I wrote this just after Mission: Impossible 7's third weekend at the box office (July 28-July 30), but was unable to post it at the time. I decided to go ahead and put it up anyway for what it is worth.

Last week Boxoffice Pro estimated that Mission: Impossible 7, going into its third weekend in release, would see a mere 31 percent drop in its domestic gross in the third from the second Friday-to-Sunday period, working out to a $13 million+ ($13.3 million) addition to its collection for a total of $142 million.

Once again--even at this late stage of things at which the publication's buoyant expectations for the film circa mid-June have evaporated--Boxoffice Pro proved overoptimistic about this one. The actual drop was 45 percent. Thus, it added under $11 million ($10.7 million) to the take, raising the 17-day total to just $139 million.

Assuming the film suffers just 45 percent drops from week to week (which would be a good deal better than the 61 percent decline the film actually saw in its second week) from this week forward (as of Friday it had just $129 million in the till), the film would be hard-pressed to reach the $180 million mark, a level which in inflation-adjusted terms would be a series low in North America. (After all, even Mission: Impossible III broke the $200 million mark at summer of 2023 prices, a feat looking ever more beyond this one.)

Of course, in relative terms the film is not doing too badly abroad--for now making more than twice its domestic gross internationally (the domestic/international split now along the lines of 31 domestic/69 international), which is in line with the later films. Still, applying that to a final domestic take of $180 million would work out to a final gross of $580 million, again, short of what even the troubled Mission: Impossible III made--in even a relatively optimistic scenario. (Assuming the 61 percent drops prove more characteristic of its trajectory the domestic gross could be closer to $160 million than $180 million.)

Once again, the film is not doing well relative to the investment put into it--so that, just like so many of the films preceding it this summer, it calls into question the viability of not just the franchise but the whole model of filmmaking associated with it.

Sunday, August 27, 2023

How Will The Expendables 4 Do? A Box Office Prediction

The Expendables 4 (styled The Expend4bles) is due out September 22. Just how is it likely to do?

The consistent underperformance of big franchise action films this year seems ground for pause here--with this going especially for films banking on depleted nostalgia for '80s-era pop culture. (Top Gun 2 was an exception, helped considerably by breathless media cheerleading and weak summer competition--and the contention supported by how the delusions of Indiana Jones 5 playing like Maverick had the cold water of reality thrown on them this summer.)

It does not help that The Expendables franchise, even at its strongest, was a relatively marginal performer--which saw its North American grosses especially erode after the first film. Consider the box office for the first three films in current and inflation-adjusted dollars (the last, adjusted for July 2023 prices and included in the accompanying parentheses).

The Expendables (2010)--Worldwide--$274 million ($384 million); Domestic--$103 million ($144 million).

The Expendables 2 (2012)--Worldwide--$230 million ($305 million); Domestic--$85 million ($113 million).

The Expendables 3 (2014)--Worldwide--$215 million ($276 million); Domestic--$39 million ($50 million).

In inflation-adjusted terms the third movie made just one-third what the first did in North America a mere four years earlier. Now it has been nine years since that movie, with all that means for the franchise's pull waning, as pop culture moved further on from its recollections of the machine gun-packing heroes of the '80s. (Today anyone who really experienced the cultural moment that was Rambo: First Blood, Part II, or saw Commando in theaters, is likely over fifty.) It is even the case that to the extent that nostalgia is part of the sales pitch the pitch is weaker this time around (with, from that viewpoint, the weakest line-up yet, with Arnold Schwarzenegger and Bruce Willis sitting this one out, and no equivalent to the inclusion of Mel Gibson, Jean-Claude Van Damme, Harrison Ford or the others who popped up in the sequels).

The switch of the series back from a PG-13 rating to an R with its promise of an experience somewhat more like those '80s-era films, and the additions to the cast reported in the publicity, seem unlikely to make up for all that very much.

The result is that one could expect the fourth film to do still less well than the third--and this is indeed what Boxoffice Pro projects, anticipating a gross of $31-$45 million over its theatrical run (the low end of the figure less than the first Expendables movie took in on just its opening weekend in current dollars, before inflation). Moreover, unprepossessing as this already is I would not be shocked to see the projection fall in the weeks ahead (as has happened so many times this year with comparable films, like Indiana Jones and Mission: Impossible).

That said, one may wonder if there will not be some relief from overseas--as, after all, the prospect of international ticket sales is likely a significant factor why, after the dismal domestic performance of the third film (a decade ago, failing to break the $40 million barrier), there is a fourth film at all. That movie was saved from being a more obvious disaster by the Chinese box office, the movie grossing in that country almost twice what it did in North America (Expendables 3 pulling in $72 million there, a sum accounting for a third of the worldwide gross, and over two-fifths of the international gross). Alas, the performance of American films in China is not what it was just a few years ago. (Consider, for instance, how the latest Mission: Impossible did in China, long a reliable market for the series. Where the sixth film, Fallout, pulled in $181 million back in the summer of 2018--more like $219 million today--Mission: Impossible--Dead Reckoning had pulled in a little under $49 million there at last count, with not much more to go.)

I see no reason to think Expendables 4 will be some exception to the unhappy pattern, with its domestic/international percentage split more likely to resemble that of the first film (38/62), or at best the second (27/73), than the third (18/82). Assuming the low end of the range projected for the domestic gross (circa $30 million), and a global take of about two-and-a-half times that, we end up with the movie's taking in about $80 million. Assuming the high end of the range ($45 million), and the more robust international response the second film got, one gets a figure in the vicinity of $170 million. The result is that a global gross of $200 million looks like a long shot, while the movie could plausibly fall short of $100 million worldwide--which is what the film's production cost alone has been reported as being, and all of which is likely to make the film a money-loser ruling out any Expendables 5.

Or would have, in normal times. The decisions the supposed "smartest guys in the room" are making these days leave me less and less clear on whether there is actually any thought process going on at all in the executive suites of movieland, even, amid the unceasing Dauriat-like crassness of "the biz," where the matter of expenditure and revenue is concerned.

Sunday, July 30, 2023

Mission: Impossible's Place in Pop Culture in 2023--and What it Means for the Series' Fortunes

At this point it has been over a quarter of a century since the first big-screen Mission: Impossible hit theaters (back in 1996). At the time the film was a characteristically '90s exercise in nostalgia--like The Addams Family and The Fugitive and The Flintstones milking the public's hazy recollections of '60s TV to sell tickets, largely to young people who had never seen the original, and probably would not have liked the old thing much if they had--or liked the new thing if they had liked the old.* (Greg Morris, who played Barney Collier on the original show during its seven year run, walked out of a viewing of the 1996 movie and called it an "abomination"--understandably, I think, given what the film did to the original cast of characters.) Indeed, it seems to say something of the slightness of the connection of the film with the show that the movie "borrowed" its most famous scene not from the show but from the entirely unrelated Topkapi (though according to the story I read, at least, Mr. Morris did not stick around long enough to catch that).**

Now the movie franchise has been around for so long that any nostalgia for the original show is long gone--and the movie series putting out new films on the basis of audience familiarity not with the show but with the earlier movies as it endlessly repeats the same tired clichés. (Thus does the Impossible Mission Force become convinced Ethan Hunt is a traitor and forced him to go on the run to stop the bad guys and clear his name in a repeat of the premise of John Buchan's century-old The Thirty-Nine Steps over and over and over again.)

For twenty-seven years.

Considering the span of time that passed between the release of the first Mission: Impossible film and 2023's Mission: Impossible--Dead Reckoning: Part One I find myself thinking of the twenty-year seven passage between two films in another iconic '60s-era spy-themed action-adventure series, the one that did so much to create the fashion in which Mission: Impossible became a hit--the EON-produced James Bond movies. Twenty-seven years after the James Bond film series' debut we got Licence to Kill in the summer of 1989--in many respects a low point for the series, from the standpoint of commercial cachet, and even its own identity. (The series' runners had coped with declining interest in Bond for decades through frenzied trend-chasing, and the 1989 movie ended up looking more like a big-but-generic '80s drug-dealers-killed-my-favorite-second-cousin thriller than a Bond movie.)

Of course, the latest film in the Mission: Impossible series seems to enjoy more regard from both critics and audiences than Licence to Kill did to go by its Rotten Tomatoes score. Still, that audience is a long way from what it had been at the franchise's start, when the first two movies were, in 2023 dollars, $350 million+ hits in the North American market. Mission: Impossible III, which came out a long six years after the second film, suffered horribly because of the stupid furor over Tom Cruise's stupid couch-jumping, and if the series recovered partially five years later, its draw in America has just never been the same--and its continuation ever more dependent on its foreign grosses, without the burgeoning of which, in large part because of a strong reception in China, it would have ceased to be commercially worthwhile long ago. Now with even the foreign grosses faltering alongside the American (again, I doubt the movie will approach the $200 million mark domestically, leaving it the new low for the series), I doubt that even the most franchise-addicted of the Hollywood Suits will rush to greenlight a continuation. Part Two of Dead Reckoning will still come out of course--but barring a miracle the financial disappointment (and very likely, loss) seems likely to mean that Mission: Impossible 9 will not be coming soon to any theater near you.

But there will probably eventually be a "reboot," because these days there always is, assuming Hollywood-as-we-know-it endures for a few years past next summer.

* Notably this was not the first attempt to cash in on the franchise, ABC airing a revival that ran for 35 episodes over two seasons in October 1988-February 1990.
** This is, of course, the famous heist sequence, taken from the earlier 1964 film, which was an adaptation of Eric Ambler's classic thriller The Light of Day--which I suspect just about everyone these days was invented for the film, just as few realize the bit with the baby carriage in Brian de Palma's prior TV-show-turned-film The Untouchables was swiped from Sergei Eisenstein's The Battleship Potemkin.

What Will the Success of "Barbenheim" Mean for Hollywood? Thoughts After the Second Weekend

After a summer of failures--failures on a large-scale that have been so severe and so numerous as to call into question the whole model of commercial filmmaking on which Hollywood has increasingly relied for a near half-century--the big studios have finally had indisputable and major commercial success with live-action films in the boffo b.o. they racked up in the opening (and second) weekends for Oppenheimer and Barbie.*

However, it is hard to see where the business goes from here.

However high the box office goes for these two films (and for now, Barbie looks likely to be the highest-grossing live-action film of the summer, and perhaps 2023) neither suggests a plausible model for hit-making. Meanwhile anyone hoping that the successes of Nolan and Gerwig will restore the auteur and their visions to a New Hollywood-like stature should remember that the studios, whose attitude toward the "creatives" is expressed in their desire to make the writers literally homeless before imposing on them a doubtless Carthaginian peace, and in the meantime have gone on a "hiring spree" for artificial intelligence specialists. None of this bespeaks any interest in writers and directors getting a freer hand with their work--and in fact I will not expect to see it in the years ahead.

Will Barbie Make a Billion Dollars at the Box Office?

Earlier this year, looking at the roaring success of The Super Mario Bros. Movie, I wondered if it would be the only billion-dollar hit of 2023--on account of no live-action film seeming likely to do such business.

Of course, at the time I was mainly thinking about the usual blockbusters--superhero films and such, with this validated for the most part. (Guardians of the Galaxy 3 and much more, The Flash, certainly disappointed that way--as has Indiana Jones, while Fast X and the latest Transformers film did not exceed the low expectations held for them.)

Barbie was not really on my radar. I knew the movie was coming, but was unsure of what to make of it as a box office prospect. (Greta Gerwig has up to now been a maker of small critics' darling films rather than big blockbusters, the little I knew about the movie suggested something far outside the mold of the usual summer blockbuster, I was not sure how well it would travel internationally, etc..) A hit it might be, but a $1 billion+ hit in 2023? I had seen nothing to indicate that, and I suppose neither did anyone else going by the way Boxoffice Pro's tracking shifted very late in the game.

The publication's first projection had Barbie making just $55-$85 million in its opening weekend and topping out in the vicinity of $225 million at best when all was said and done--far from the makings of a billion dollar hit. It was only later, with the figure surging from week to week that they came to anticipate twice their original projection just before its release.

Moreover, their heightened expectation proved correct, with the film pulling in $162 million in its first three days. Assuming a typical front-loaded blockbuster profile one would expect that to account for 40 percent of the total, suggesting a final gross in the $400 million range, though there now seem expectations of much more--not least because, thanks to an excellent second weekend hold for such a big movie (the second Friday-to-Sunday period gross falling a mere 43 percent from that of the first weekend), it has already blasted past the $350 million mark in its first ten days.

Meanwhile the film has had a strong response overseas, taking in at least half its money there, raising the global total to the vicinity of $750 million--again, just ten days on. Should this pattern continue as the film approaches the half billion dollar mark in North America then the movie can be expected to cross the $1 billion mark, and fairly soon, on the way to some point well past that. The result is that in a few weeks 2023 may well have had a billion-dollar live-action Hollywood hit--just not from among the usual suspects.

* The two movies in question were Dr. Strange 2 and Black Panther 2.

Will Greta Gerwig's Barbie Be the Highest-Grossing Live-Action Film of 2023 in North America?

Greta Gerwig's Barbie grossed $162 million in its opening weekend in North America. Once upon a time a merely respectable sum for a major blockbuster (even last year two Marvel Cinematic Universe movies that broke $180 million were thought to have done less well than hoped), it has been the best three-day performance of 2023 so far, and (even if the claquing for Gerwig and her movie and all associated with them has been nothing short of thunderous) not unreasonably seen as sensational.*

This contributed to Barbie taking in $258 million domestically in its first seven day period, while it has in its second weekend displayed surprisingly good legs for a movie that opened so big so late in the summer. (Boxoffice Pro expected a 45 percent drop from the first weekend to the second; instead it has managed an even better 43 percent.)

Adding up to a $351 million take in its first ten days, Barbie has almost matched the entire domestic run of the highest-grossing live-action movie of the year, Guardians of the Galaxy 3. Imagining, cautiously, that the movie has only made three-fifths or so of its domestic gross to date, one can imagine it blasting past the $500 million mark--well past it. Should holds like the one seen this past weekend continue, $600 million+ would not be out of the question.

The result is that the year could easily see the competition for the #1 spot come down to either Barbie or The Super Mario Bros. Movie as the #1 film--both toys today's adults played with as kids conquered the box office from the superheroes, for 2023 at least.

I am sure cultural commentators of a certain type will have a field day with that idea.

A Surprising Positive Review of Christopher Nolan's Oppenheimer

The film critic David Walsh has reviewed for his publication Nolan's Batman Begins (2005), The Dark Knight (2008), Dunkirk (2017) and Nolan's last, Tenet (2021).

During that nearly two decade period, during which the rest of the critical community has been consistently breathless in its praises for anything and everything Nolan does, Walsh has been consistently, strongly, negative in his appraisal of Nolan's work. I might add that as the reviews of the Batman films and Dunkirk in particular indicate, Walsh was particularly unimpressed with the films' handling of political and historical themes--exactly what happen to be at the heart of Oppenheimer.

The result was that I expected that, if Walsh reviewed the film their appraisal would be an utter evisceration of the film--even before the reviews of the movie were in, and certainly after I read what Mark Hughes had to say of the film's deficiencies (as he read them).

Instead Walsh, in a review--co-written with J. Cooper--offers very high praise of the film in what seems to me the most surprising review of his that I have ever read.

While Walsh and his colleague acknowledge the film's "genuine weaknesses" (in this case not the usual complaints about the sex, but rather the handling of the history that most critics cannot be bothered with, like the ways in which a biographical approach clashes with a historical one), Oppenheimer is in their view "a serious and appropriately disturbing film about nuclear weapons and nuclear war" telling an "engrossing story" that "is intended to leave viewers shaken, and . . . succeeds in that" as a film with a real critical edge, and real force. Indeed, in an extreme contrast with Hughes' view of the film, and Walsh's view of Nolan's earlier works, the review remarks Nolan's "treating many of the weighty historical issues contained in Robert Oppenheimer's life with sincerity and urgency" --all as, testifying to some artistry here, the filmmaker managed to make a movie "quite pointed" about "the horrors of nuclear weapons and the threat they represent to humanity" while "eschew[ing] didacticism." Particularly astonishing in a director so often associated with the right (not least because of that third Batman film, in which, as Walsh's colleague Adam Haig put it in his review of that movie, Nolan "defends plutocracy, associates the working class with violent murderers and thugs, identifies revolution with terrorism" in a "condescending, cruel, misanthropic, ugly and unreal" piece of "artistic and social falseness and pseudo-gravitas"), this review specifically commends Nolan for "treat[ing] honestly" the "scenes of left-wing intellectual life in the 1930s and 40s."

Thus: after dispraise for the film where I had not expected it (from a Nolan fan writing for a mainstream publication), praise where I had not expected it (from a reviewer who has been anything but a Nolan fan, from a publication whose editorial line has been consistently critical of Nolan and the politics associated with him).

At the very least the movie is garnering surprising reactions from serious critics who have followed Nolan's work for a long time. And if nothing else there seems to me something to be said for that, while it may well be that, whatever Oppenheimer's limitations, to go by the reviews of both Hughes and Walsh, Nolan is doing that very, very rare thing among those to whom the box office and the critics have been so consistently and profusely good for so long--stretching himself as an artist, however one regards the result.

Sunday, July 23, 2023

Mission: Impossible 7's Second Weekend at the Box Office: How Did the Movie Do?

Boxoffice Pro estimated that Mission: Impossible--Dead Reckoning, Part One would see its Friday-to-Sunday gross fall 53 percent from the first weekend to the second, working out to a $26 million take over the weekend and $126 million in the till as of Sunday.

Instead the movie suffered a 64 percent drop, working out to a $20 million second weekend and a total of $119 million so far.

By comparison the last Mission: Impossible film, Mission: Impossible--Fallout--had, as of its second weekend, $129 million, and as of its twelfth day in release (a Tuesday, as it came out on a Friday in contrast with the Wednesday release of Mission: Impossible 7), $134 million.
The result is that the movie may be characterized as running between 9 and 11 percent behind Mission: Impossible 6 at this point.

Mission: Impossible 6 ultimately grossed 59 percent of its total in its first ten days in release, and 61 percent of its total in its first twelve. Applied to Mission: Impossible 7 this would leave the movie (again) making just $200 million in North America--while the movie's faster fade at the box office (Fallout's holds were far better, the first-to-second weekend drop just 42 percent) suggests much weaker legs, and thus a higher proportion of all the money it is likely to make in its domestic run already collected. The result is that I expect the movie will finish its domestic run short of the $200 million mark (which, again, would make it a series low in real terms), though how far short remains to be seen.

Accordingly that much more will depend on the film's international take bottom line-wise. So far the film is taking in a smaller proportion of its total overseas than its predecessor--the split 32/68. Unless this gets better $700 million, never mind the $850 million I earlier expected, remains well out of reach.

"Just how much has the rough competition of the weekend of 'Barbenheimer' contributed to the drop?" some are doubtless wondering.

Obviously it did not help, but it also did not hurt very much. The truth is that franchise films like this one have been disappointing at the box office all summer--in fact, after decades of box office-watching I can't remember a single summer that saw so many big movies crash and burn like this (Fast and Furious, Transformers, The Flash, Indiana Jones)--and the falling expectations for Mission: Impossible 7 in the weeks before release, followed by its disappointing opening weekend, were no exception to the trend. Its prospects would probably not have been all that bright even in a weekend of ordinary summer competition. After all, Barbie and Oppenheimer are not competing blockbusters of similar type, but the "counter-programming," catering to fairly different audiences underserved by the usual run of summer fare--such that I suspect few of the people who went to them would have bothered to catch Dead Reckoning instead.

No, instead of blaming unusually strong competition this should be seen as another instance of the increasingly strong pattern of aged, over-the-hill franchises and their sequels that no one asked for being rejected by the audience that didn't ask for them--though admittedly that is something of which neither Barbie, nor Oppenheimer, can be accused.

Oppenheimer's First Weekend at the Box Office

Christopher Nolan's Oppenheimer now looks to finish its run with about $80 million grossed domestically in its first three days.

Even the conventional superhero and animated spectacle tentpoles are lucky to do that well these days--which makes the gross extraordinary for a movie that is not just a historical biography about a scientist set in the 1940s and 1950s, but a "weirdo" postmodernist art film. (Think of it this way: its three-day take matched the take of Mission: Impossible 7 in its first five days of release.)

Still, I am curious to see how the movie does in its second weekend--and if it has not left a significant share of ticket-buyers disappointed or worse. We will learn more about that in the coming weeks.

How Will Blue Beetle Do? (A Note on the Boxoffice Pro's Tracking)

These days even the biggest movies from the bigger franchises are having a tough time getting audiences to the theaters--and smaller movies having a tougher time still. Thus Guardians of the Galaxy 3 disappoints (finishing up a fifth down from the gross of Guardians of the Galaxy 2 when we adjust for inflation), while Shazam 2 craters (this $100 million+ DCEU superhero movie finishing with $134 million taken in globally).

Blue Beetle was an originally straight-to-streaming release "upgraded" with a bigger budget in the wake of its studio's declining interest in costly streaming projects that saw them decide to bury a nearly complete Batgirl film rather than give it the same treatment.

Still, from the standpoint of resources invested and name recognition the movie was more Shazam than Guardians of the Galaxy (never mind Spider-Man).

All the same, catching Blue Beetle's trailer a while back I thought it at least promised a fast, flashy, fun summer movie. (Indeed, it made a better impression that way than the contemporaneous Captain Marvel 2 trailer.)

Was it possible that Blue Beetle would defy the odds? Not necessarily becoming a billion-dollar hit, but still being a meaningful success on a smaller scale?

Alas, to go by Boxoffice Pro's projection Blue Beetle will be lucky to do as well as Shazam! Fury of the Gods. Their analyst Shawn Robbins anticipates a $12-$17 million opening on the way to a $27-$55 million gross at the end of its domestic run.

Shazam 2, by contrast, opened with $30 million--far above the high end of the range projected for Blue Beetle--on its way to a $58 million gross even after its collapse in the second weekend.

Of course, Blue Beetle will not actually hit theaters for four weeks, and a lot can change in that period. We have seen many a movie's tracking-based prospects wither in that time frame (in fact this has happened again and again this year, perhaps most pointedly The Flash), but sometimes their prospects improve--with this weekend's Barbie an excellent example. (A month ago Boxoffice Pro was thinking the movie's first three days might take in as little as $55 million. Now the range they have in mind is two-and-a-half to three times that, $140-$175 million.) Still, whether or not the film lives up to this promise the more likely outcome is its confirming the impressions so many of superhero fatigue and the commercial pointlessness of putting out smaller films of that kind.

Expect an update on that during the coming weeks.

Saturday, July 22, 2023

Captain Marvel 2's Prospects: Revisiting the Box Office Prediction

The new trailer for The Marvels is out.

My thoughts: in contrast with the prior trailer, which frankly made the movie look a bit cheap, and may have overemphasized the element of goofy comedy, the new one makes The Marvels at least look the part of a big-budget CGI-packed Marvel Cinematic Universe adventure.

Of course, I had thought this would probably happen soon enough (especially given the talk of the film's release's delay having had to do at least in part with the desire to get the FX right), so this does not change things much from what I expected back in early May.

Rather what has changed is my image of the American box office's condition (and the world's as well). Late last year my thought was that 2023 would see the box office more or less return to its pre-pandemic norm, and this was confirmed by the first four months of the year as the box office take improved significantly over the same period back in 2022. However, instead of this summer continuing that improvement the summer of 2023's first two months actually saw a drop compared with that of 2022, so that the box office has been moving further away from the pre-pandemic norm rather than closing the gap with it.

Putting it simply, this summer has indeed been crowded with tentpoles--but audiences have rejected them, with this year's installments in the biggest franchises underperforming again and again (Fast and Furious, Transformers, even Indiana Jones), with superhero films not exempt (The Flash). Meanwhile salvation has not been forthcoming from the international markets (with China, in particular, ever less receptive to Hollywood's products).

Of course, there is a counter-argument in Captain Marvel 2's case. Admittedly Marvel has not escaped the more general trend toward lower grosses by any means, with Thor 4, Black Panther 2 and especially Ant-Man 3 doing much less well than their predecessors. Still, if Phase Four was disappointing (even more so than was publicly known, it seemed, given the recent revelations about how Dr. Strange 2 really did), only Ant-Man 3 looks like a genuine flop, with this substantially a matter of its performance in China, while Guardians of the Galaxy 3, if not wholly bucking the trend, is still a hit by just about any standard by Marvel's (and indeed, the second-biggest hit of the year as of July, after only The Super Mario Bros. Movie).* This suggests that Marvel, if looking ever further away from its Phase Three peak, is at least a more robust contender than the competition (which has done a lot worse), and should not be counted out too hastily. Indeed, should Captain Marvel 2 suffer only a Guardians of the Galaxy 3-like drop in its theatrical gross when compared with its predecessor it would still be a $1 billion hit--perhaps the only such non-animated film to achieve that distinction this year.**

Still, it is worth noting that Guardians of the Galaxy 3 was saved by decent legs after a disappointing opening that raised the specter of its being another Ant-Man 3. This suggests that people's enthusiasm had been dimmed, while the film's good legs were probably at least in part a matter of surprisingly slight competition as all those other big summer movies failed to interest viewers, and they still left Guardians of the Galaxy 3 the weakest performer by a good way in a trilogy that was a long way from being Marvel's strongest performer. The result is that lot would have to go Captain Marvel 2's way for the film to be as fortunate in its commercial release--the more in as the film confronts so many headwinds. The result is that I am sticking with my expectation of $700 million as high as it is likely to go--while, as with Shazam 2, The Flash and Indiana Jones (and the upcoming Aquaman 2) I find myself increasingly wondering about the possibility of collapse.

* Adjusting mid-2017 (i.e. May 2017) prices for those of mid-2023 (May 2023) the gross of Guardians of the Galaxy 2 comes to about $1.07 billion, versus the $850 million at which Guardians of the Galaxy 3 is topping out, leaving it a fifth down in real terms.
** Adjusting March 2019 prices for mid-2023 turns Captain Marvel's $1.1 billion gross into one of $1.35 billion today--20 percent off of which would still leave the movie with $1.08 billion.

Subscribe Now: Feed Icon